1. Coin3D
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Source

Coin / src / engines / SoNodeEngine.cpp

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/*!
  \class SoNodeEngine SoNodeEngine.h Inventor/engines/SoNodeEngine.h
  \brief SoNodeEngine is the base class for Coin node engines.
  \ingroup engines

  Node engines have the same functionality as normal engines, except
  that they inherit SoNode, which makes it possible to insert node
  engines in the scene graph.

  The main rationale for this class is to simplify the implementation
  of VRML interpolator nodes, which are in a sense engines embedded in
  the shape of ordinary nodes.

  This abstract superclass will likely be of no interest to the Coin
  application programmer, and you can safely ignore it.

  \COIN_CLASS_EXTENSION
*/

// FIXME: currently most of the code in this class is simply copied
// from SoEngine.cpp. We should try to use a templant file or
// something to make it easier to maintain the code.
// pederb, 2001-10-23

#include <Inventor/engines/SoNodeEngine.h>
#include <Inventor/engines/SoEngineOutput.h>
#include <Inventor/engines/SoOutputData.h>
#include <Inventor/lists/SoEngineOutputList.h>
#include <Inventor/SbName.h>
#include <Inventor/errors/SoDebugError.h>

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include "coindefs.h" // COIN_STUB()
#ifdef COIN_THREADSAFE
#include "threads/recmutexp.h"
#endif // COIN_THREADSAFE

// *************************************************************************

// FIXME: document these properly. 20000405 mortene.
/*!
  \fn const SoEngineOutputData * SoNodeEngine::getOutputData(void) const
  \COININTERNAL
*/
/*!
  \fn void SoNodeEngine::evaluate(void)
  \COININTERNAL
*/

// *************************************************************************

SoType SoNodeEngine::classTypeId STATIC_SOTYPE_INIT;

#define FLAG_ISNOTIFYING 0x1

// *************************************************************************

/*!
  Default constructor.
*/
SoNodeEngine::SoNodeEngine(void)
{
  this->flags = 0;
}

/*!
  Destructor.
*/
SoNodeEngine::~SoNodeEngine()
{
#if COIN_DEBUG && 0 // debug
  SoDebugError::postInfo("SoNodeEngine::~SoNodeEngine", "%p", this);
#endif // debug
}

// Overrides SoBase::destroy().
void
SoNodeEngine::destroy(void)
{
#if COIN_DEBUG && 0 // debug
  SbName n = this->getName();
  SoType t = this->getTypeId();
  SoDebugError::postInfo("SoNodeEngine::destroy", "start -- '%s' (%s)",
                         n.getString(),
                         t.getName().getString());
#endif // debug

#ifdef COIN_THREADSAFE
  cc_recmutex_internal_field_lock();
#endif // COIN_THREADSAFE
  this->evaluateWrapper();
#ifdef COIN_THREADSAFE
  cc_recmutex_internal_field_unlock();
#endif // COIN_THREADSAFE

  inherited::destroy();

#if COIN_DEBUG && 0 // debug
  SoDebugError::postInfo("SoNodeEngine::destroy", "done -- '%s' (%s)",
                         n.getString(),
                         t.getName().getString());
#endif // debug
}

// Doc from superclass.
void
SoNodeEngine::initClass(void)
{
  SoNodeEngine::classTypeId =
    SoType::createType(SoNode::getClassTypeId(), SbName("NodeEngine"));
}

// Documented in superclass.
SoType
SoNodeEngine::getClassTypeId(void)
{
  return SoNodeEngine::classTypeId;
}

/*!
  Adds all outputs to list. Returns the number of outputs added to the
  list.
*/
int
SoNodeEngine::getOutputs(SoEngineOutputList & l) const
{
  const SoEngineOutputData * outputs = this->getOutputData();
  if (outputs == NULL) return 0;

  int n = outputs->getNumOutputs();
  for (int i = 0; i < n; i++) {
    l.append(outputs->getOutput(this, i));
  }
  return n;
}

/*!
  Returns the output with name \a outputname, or \c NULL if no such
  output exists.
*/
SoEngineOutput *
SoNodeEngine::getOutput(const SbName & outputname) const
{
  const SoEngineOutputData * outputs = this->getOutputData();
  if (outputs == NULL) return NULL;
  int n = outputs->getNumOutputs();
  for (int i = 0; i < n; i++) {
    if (outputs->getOutputName(i) == outputname)
      return outputs->getOutput(this, i);
  }
  return NULL;
}

/*!
  Sets \outputname to the name of \a output. Returns \c FALSE if no
  such output is contained within the engine instance.
*/
SbBool
SoNodeEngine::getOutputName(const SoEngineOutput * output,
                        SbName & outputname) const
{
  const SoEngineOutputData * outputs = this->getOutputData();
  if (outputs == NULL) return FALSE;

  int n = outputs->getNumOutputs();
  for (int i = 0; i < n; i++) {
    if (outputs->getOutput(this, i) == output) {
      outputname = outputs->getOutputName(i);
      return TRUE;
    }
  }
  return FALSE;
}

/*!
  Called when an input is changed. The default method does nothing,
  but subclasses may override this method to do the The Right Thing
  when a specific field is changed.
*/
void
SoNodeEngine::inputChanged(SoField * COIN_UNUSED_ARG(which))
{
}

// doc in parent
void
SoNodeEngine::notify(SoNotList * nl)
{
#if COIN_DEBUG && 0 // debug
  SoDebugError::postInfo("SoNodeEngine::notify", "%p - %s, start",
                         this, this->getTypeId().getName().getString());
#endif // debug

  // Avoid recursive notification calls.
  if (this->isNotifying()) return;

  this->flags |= FLAG_ISNOTIFYING;

  // Call inputChanged() only if we're being notified through one of
  // the engine's fields (lastrec == CONTAINER, set in
  // SoField::notify()).
  SoNotRec * lastrec = nl->getLastRec();
  if (lastrec && lastrec->getType() == SoNotRec::CONTAINER) {
    // Let engine know that a field changed, so we can recalculate
    // internal variables, if necessary.
    this->inputChanged(nl->getLastField());
  }

  // add ourself to the notification list
  SoNotRec rec(createNotRec());
  rec.setType(SoNotRec::ENGINE);
  nl->append(&rec);

  // Notify the slave fields connected to our engine outputs.
  const SoEngineOutputData * outputs = this->getOutputData();
  int numoutputs = outputs->getNumOutputs();
  for (int i = 0; i < numoutputs; i++)
    outputs->getOutput(this, i)->touchSlaves(nl, this->isNotifyEnabled());

  this->flags &= ~FLAG_ISNOTIFYING;

#if COIN_DEBUG && 0 // debug
  SoDebugError::postInfo("SoNodeEngine::notify", "%p - %s, done",
                         this, this->getTypeId().getName().getString());
#endif // debug
}

/*!
  Triggers an engine evaluation.
*/
void
SoNodeEngine::evaluateWrapper(void)
{
  const SoEngineOutputData * outputs = this->getOutputData();
  int i, n = outputs->getNumOutputs();
  for (i = 0; i < n; i++) {
    outputs->getOutput(this, i)->prepareToWrite();
  }
  this->evaluate();
  for (i = 0; i < n; i++) {
    outputs->getOutput(this, i)->doneWriting();
  }
}

/*!
  Returns the SoFieldData class which holds information about inputs
  in this engine.
*/
const SoFieldData **
SoNodeEngine::getFieldDataPtr(void)
{
  return NULL; // base class has no input
}

/*!
  Returns the SoEngineOutputData class which holds information about
  the outputs in this engine.
*/
const SoEngineOutputData **
SoNodeEngine::getOutputDataPtr(void)
{
  return NULL; // base class has no output
}

// Documented in superclass.
SbBool
SoNodeEngine::readInstance(SoInput * in, unsigned short flagsarg)
{
  // FIXME: I believe there's code missing here for reading
  // SoUnknownEngine instances. 20000919 mortene.
  return inherited::readInstance(in, flagsarg);
}

// Documented in superclass.
void
SoNodeEngine::writeInstance(SoOutput * out)
{
  inherited::writeInstance(out);
}

/*!
  Writes the types of engine outputs for extension engines
  (i.e. engines not built in to Coin).
*/
void
SoNodeEngine::writeOutputTypes(SoOutput * COIN_UNUSED_ARG(out))
{
  COIN_STUB();
}

/*!
  Returns whether we're in a notification process. This is needed to
  avoid double notification when an engine enables outputs during
  inputChanged().
*/
SbBool
SoNodeEngine::isNotifying(void) const
{
  return (this->flags & FLAG_ISNOTIFYING) != 0;
}

#undef FLAG_ISNOTIFYING