Source

Coin / src / engines / all-engines-cpp.cpp

Full commit
/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include "SoBoolOperation.cpp"
#include "SoCalculator.cpp"
#include "SoComposeMatrix.cpp"
#include "SoComposeRotation.cpp"
#include "SoComposeRotationFromTo.cpp"
#include "SoComposeVec2f.cpp"
#include "SoComposeVec3f.cpp"
#include "SoComposeVec4f.cpp"
#include "SoComputeBoundingBox.cpp"
#include "SoConcatenate.cpp"
#include "SoConvertAll.cpp"
#include "SoCounter.cpp"
#include "SoDecomposeMatrix.cpp"
#include "SoDecomposeRotation.cpp"
#include "SoDecomposeVec2f.cpp"
#include "SoDecomposeVec3f.cpp"
#include "SoDecomposeVec4f.cpp"
#include "SoElapsedTime.cpp"
#include "SoEngine.cpp"
#include "SoEngineOutput.cpp"
#include "SoFieldConverter.cpp"
#include "SoGate.cpp"
#include "SoInterpolate.cpp"
#include "SoInterpolateFloat.cpp"
#include "SoInterpolateRotation.cpp"
#include "SoInterpolateVec2f.cpp"
#include "SoInterpolateVec3f.cpp"
#include "SoInterpolateVec4f.cpp"
#include "SoOnOff.cpp"
#include "SoOneShot.cpp"
#include "SoOutputData.cpp"
#include "SoSelectOne.cpp"
#include "SoTimeCounter.cpp"
#include "SoTransformVec3f.cpp"
#include "SoTriggerAny.cpp"
#include "SoNodeEngine.cpp"
#include "SoTexture2Convert.cpp"
#include "SoHeightMapToNormalMap.cpp"