Coin / src / nodes / SoProfileCoordinate3.cpp

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/*!
  \class SoProfileCoordinate3 SoProfileCoordinate3.h Inventor/nodes/SoProfileCoordinate3.h
  \brief The SoProfileCoordinate3 class is a node specifying a set of 3D coordinates for profiles.
  \ingroup nodes

  Use nodes of this type to provide coordinates to profiles.

  The third element of the coordinate vectors is used for
  normalization. A node of this type where all the normalization
  values are equal to 1.0 is the equivalent of setting up an
  SoProfileCoordinate2 node.

  Note that an SoProfileCoordinate3 node will \e replace the profile
  coordinates already present in the state (if any).

  <b>FILE FORMAT/DEFAULTS:</b>
  \code
    ProfileCoordinate3 {
        point 0 0 1
    }
  \endcode

  \sa SoProfile, SoProfileCoordinate2
*/

// *************************************************************************

#include <Inventor/nodes/SoProfileCoordinate3.h>

#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/elements/SoProfileCoordinateElement.h>

#include "nodes/SoSubNodeP.h"

// *************************************************************************

/*!
  \var SoMFVec3f SoProfileCoordinate3::point

  Pool of coordinate points for the traversal state.
*/

// *************************************************************************

SO_NODE_SOURCE(SoProfileCoordinate3);

/*!
  Constructor.
*/
SoProfileCoordinate3::SoProfileCoordinate3(void)
{
  SO_NODE_INTERNAL_CONSTRUCTOR(SoProfileCoordinate3);

  SO_NODE_ADD_FIELD(point, (0.0f, 0.0f, 1.0f));
}

/*!
  Destructor.
*/
SoProfileCoordinate3::~SoProfileCoordinate3()
{
}

// doc in super
void
SoProfileCoordinate3::initClass(void)
{
  SO_NODE_INTERNAL_INIT_CLASS(SoProfileCoordinate3, SO_FROM_INVENTOR_1);

  SO_ENABLE(SoGLRenderAction, SoProfileCoordinateElement);
  SO_ENABLE(SoPickAction, SoProfileCoordinateElement);
  SO_ENABLE(SoCallbackAction, SoProfileCoordinateElement);
  SO_ENABLE(SoGetBoundingBoxAction, SoProfileCoordinateElement);
  SO_ENABLE(SoGetPrimitiveCountAction, SoProfileCoordinateElement);
}

void
SoProfileCoordinate3::getBoundingBox(SoGetBoundingBoxAction * action)
{
  SoProfileCoordinate3::doAction(action);
}

void
SoProfileCoordinate3::doAction(SoAction * action)
{
  SoProfileCoordinateElement::set3(action->getState(), this,
                                   this->point.getNum(),
                                   this->point.getValues(0));
}

void
SoProfileCoordinate3::GLRender(SoGLRenderAction * action)
{
  SoProfileCoordinate3::doAction(action);
}

void
SoProfileCoordinate3::callback(SoCallbackAction * action)
{
  SoProfileCoordinate3::doAction(action);
}

void
SoProfileCoordinate3::pick(SoPickAction * action)
{
  SoProfileCoordinate3::doAction(action);
}

void
SoProfileCoordinate3::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
  SoProfileCoordinate3::doAction(action);
}
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