1. Coin3D
  2. Coin

Source

Coin / src / nodes / SoTextureCoordinateCylinder.cpp

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/*!
  \class SoTextureCoordinateCylinder include/Inventor/nodes/SoTextureCoordinateCylinder.h
  \brief The SoTextureCoordinateCylinder class autogenerates cylinder mapped texture coordinated for shapes.
  \ingroup nodes

  <b>FILE FORMAT/DEFAULTS:</b>
  \code
    TextureCoordinateCylinder {
    }
  \endcode

  \since Coin 2.3
*/
// FIXME: Add a better class description (20040123 handegar)

// *************************************************************************

#include <Inventor/nodes/SoTextureCoordinateCylinder.h>
#include "coindefs.h"

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG

#include <Inventor/C/glue/gl.h>
#include <Inventor/SbBox3f.h>
#include <Inventor/SoFullPath.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/caches/SoBoundingBoxCache.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
#include <Inventor/elements/SoTextureUnitElement.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/threads/SbStorage.h>

#include "nodes/SoSubNodeP.h"

// *************************************************************************

typedef struct {
  SbVec3f origo;
  SbBox3f boundingbox;
  SoNode * currentshape;
  SoState * currentstate;
  SbVec4f texcoordreturn;
} so_texcoordcylinder_data;

static void
so_texcoordcylinder_construct_data(void * closure)
{
  so_texcoordcylinder_data * data = (so_texcoordcylinder_data *) closure;
  data->currentshape = NULL;
  data->currentstate = NULL;
  data->origo = SbVec3f(0,0,0);
}

static void
so_texcoordcylinder_destruct_data(void * COIN_UNUSED_ARG(closure))
{ 
}

// *************************************************************************

class SoTextureCoordinateCylinderP {

public:
  SoTextureCoordinateCylinderP(SoTextureCoordinateCylinder * texturenode) 
    : master(texturenode) { }
  
  SbVec4f calculateTextureCoordinate(SbVec3f point, SbVec3f n);
  
  so_texcoordcylinder_data * so_texcoord_get_data() {
    so_texcoordcylinder_data * data = NULL;
    data = (so_texcoordcylinder_data *) this->so_texcoord_storage->get();
    assert(data && "Error retrieving thread data.");
    return data;
  }
    
  SbStorage * so_texcoord_storage;

private:
  SoTextureCoordinateCylinder * master;
};


static const SbVec4f & textureCoordinateCylinderCallback(void * userdata, const SbVec3f & point, const SbVec3f & normal);

#define PRIVATE(p) (p->pimpl)
#define PUBLIC(p) (p->master)

// *************************************************************************

SO_NODE_SOURCE(SoTextureCoordinateCylinder);

// *************************************************************************

/*!
  Constructor.
*/
SoTextureCoordinateCylinder::SoTextureCoordinateCylinder(void)
{

  PRIVATE(this) = new SoTextureCoordinateCylinderP(this);
  SO_NODE_INTERNAL_CONSTRUCTOR(SoTextureCoordinateCylinder);

  PRIVATE(this)->so_texcoord_storage = new SbStorage(sizeof(so_texcoordcylinder_data),
                                                     so_texcoordcylinder_construct_data, 
                                                     so_texcoordcylinder_destruct_data);
}

/*!
  Destructor.
*/
SoTextureCoordinateCylinder::~SoTextureCoordinateCylinder()
{
  delete pimpl->so_texcoord_storage;
  delete PRIVATE(this);
}

// Documented in superclass.
void
SoTextureCoordinateCylinder::initClass(void)
{
  SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateCylinder, SO_FROM_COIN_2_3);
  
  SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement);
  SO_ENABLE(SoCallbackAction, SoMultiTextureCoordinateElement);
  SO_ENABLE(SoPickAction, SoMultiTextureCoordinateElement);

}

const SbVec4f &
textureCoordinateCylinderCallback(void * userdata, 
                          const SbVec3f & point, 
                          const SbVec3f & normal)
{
  
  SoTextureCoordinateCylinderP * pimpl = (SoTextureCoordinateCylinderP *) userdata;
  so_texcoordcylinder_data * data = pimpl->so_texcoord_get_data();
 
  SoState * state = data->currentstate;
  SoFullPath * path = (SoFullPath *) state->getAction()->getCurPath();
  SoNode * node = path->getTail();

  if (!node->isOfType(SoShape::getClassTypeId())) {
    // FIXME: A better way to handle this? (20040122 handegar)
    assert(FALSE && "TextureCoordinateCylinder callback called for a non-SoShape node.");
  }

  // Cast the node into a shape
  SoShape * shape = (SoShape *) node;

  if (shape != data->currentshape) {       
    data->boundingbox.makeEmpty();
    const SoBoundingBoxCache * bboxcache = shape->getBoundingBoxCache();    
    if (bboxcache && bboxcache->isValid(state)) {
      data->boundingbox = bboxcache->getProjectedBox();
      data->origo = data->boundingbox.getCenter();
    }
    else {
      shape->computeBBox(state->getAction(), data->boundingbox, data->origo);
      data->origo = data->boundingbox.getCenter();
    }
    data->currentshape = shape;
  }

  const SbVec4f & ret = pimpl->calculateTextureCoordinate(point, normal);

  data->texcoordreturn = ret;
  return data->texcoordreturn;
  
}

SbVec4f
SoTextureCoordinateCylinderP::calculateTextureCoordinate(SbVec3f point, SbVec3f n)
{
 
  // FIXME: This way of mapping will always lead to artifacts in the
  // change between 360 and 0 degrees around the Y-axis. This is
  // unavoidable as the callback cannot predict when the last vertex
  // will be received, and therefore be able to patch up the
  // transition. (20040127 handegar)
 
  SbVec4f tc;
  so_texcoordcylinder_data * data = this->so_texcoord_get_data();

  const SbVec3f bmax = data->boundingbox.getMax();
  const SbVec3f bmin = data->boundingbox.getMin();

  double maxv = fabs(n[0]);
  int maxi = 0;
      
  if (fabs(n[1]) > maxv) { maxi = 1; maxv = fabs(n[1]); }
  if (fabs(n[2]) > maxv) { maxi = 2; }  

  if (maxi == 1) { // Cylinder top or bottom?

    // FIXME: A nicer solution might be to calculate the angle between
    // the origo<->point and the origo<->bboxcorner before deciding whether this
    // is the cylinder top/bottom or not. (20040127 handegar)
    float d0 = bmax[2] - bmin[2];
    float d1 = bmax[0] - bmin[0];    
    if (d0 == 0.0f) d0 = 1.0f;
    if (d1 == 0.0f) d1 = 1.0f;
    tc = SbVec4f((point[0] - bmin[0]) / d1,
                 (point[2] - bmin[2]) / d0, 
                 0.0f, 1.0f);
    if (n[maxi] > 0.0f) tc[1] = 1.0f - tc[1];        
  }
  else {
    float d = bmax[1] - bmin[1];
    if (d == 0.0f) d = 1.0f;
    tc = SbVec4f((float) (atan2(point[0], point[2]) * (1.0/(2.0*M_PI)) + 0.5), 
                 (point[1] - bmin[1]) / d, 
                 0.0f, 1.0f);
  }

  return tc;

}


// Documented in superclass.
void
SoTextureCoordinateCylinder::doAction(SoAction * action)
{
  so_texcoordcylinder_data * data = pimpl->so_texcoord_get_data();

  data->currentstate = action->getState();      
  data->currentshape = NULL;  
  
  int unit = SoTextureUnitElement::get(data->currentstate);
  SoMultiTextureCoordinateElement::setFunction(data->currentstate, this,
                                               unit, textureCoordinateCylinderCallback,
                                               PRIVATE(this));
}

// Documented in superclass.
void
SoTextureCoordinateCylinder::GLRender(SoGLRenderAction * action)
{  
  so_texcoordcylinder_data * data = pimpl->so_texcoord_get_data();

  data->currentstate = action->getState();      
  data->currentshape = NULL;  
  
  int unit = SoTextureUnitElement::get(data->currentstate);
  const cc_glglue * glue = cc_glglue_instance(SoGLCacheContextElement::get(action->getState()));
  int maxunits = cc_glglue_max_texture_units(glue);
  if (unit < maxunits) {        
    SoMultiTextureCoordinateElement::setFunction(data->currentstate, this,
                                                 unit, textureCoordinateCylinderCallback,
                                                 PRIVATE(this));
  }
}

// Documented in superclass.
void
SoTextureCoordinateCylinder::callback(SoCallbackAction * action)
{
  SoTextureCoordinateCylinder::doAction((SoAction *)action);
}

// Documented in superclass.
void
SoTextureCoordinateCylinder::pick(SoPickAction * action)
{
  SoTextureCoordinateCylinder::doAction((SoAction *)action);
}

#undef PRIVATE
#undef PUBLIC