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Coin / src / nodes / SoTextureCoordinateDefault.cpp

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/*!
  \class SoTextureCoordinateDefault SoTextureCoordinateDefault.h Inventor/nodes/SoTextureCoordinateDefault.h
  \brief The SoTextureCoordinateDefault class removes texture coordinates from the state.
  \ingroup nodes

  Shapes below this node in the scenegraph will have to use its default 
  texture coordinates as SoTextureCoordinateDefault cleans out all previously
  defined texture coordinates and texture coordinate functions.

  <b>FILE FORMAT/DEFAULTS:</b>
  \code
    TextureCoordinateDefault {
    }
  \endcode
*/

// *************************************************************************

#include <Inventor/nodes/SoTextureCoordinateDefault.h>

#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
#include <Inventor/elements/SoTextureUnitElement.h>

#include "nodes/SoSubNodeP.h"

// *************************************************************************

SO_NODE_SOURCE(SoTextureCoordinateDefault);

/*!
  Constructor.
*/
SoTextureCoordinateDefault::SoTextureCoordinateDefault()
{
  SO_NODE_INTERNAL_CONSTRUCTOR(SoTextureCoordinateDefault);
}

/*!
  Destructor.
*/
SoTextureCoordinateDefault::~SoTextureCoordinateDefault()
{
}

// doc in super
void
SoTextureCoordinateDefault::initClass(void)
{
  SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateDefault, SO_FROM_INVENTOR_1);
}

// doc from parent
void
SoTextureCoordinateDefault::doAction(SoAction * action)
{
  int unit = SoTextureUnitElement::get(action->getState());
  SoMultiTextureCoordinateElement::setDefault(action->getState(), this, unit);
}

// doc from parent
void
SoTextureCoordinateDefault::GLRender(SoGLRenderAction * action)
{
  /*int unit = */SoTextureUnitElement::get(action->getState());
  SoGLMultiTextureCoordinateElement::setTexGen(action->getState(),
                                               this, 0, NULL);
  SoTextureCoordinateDefault::doAction((SoAction *)action);
}

// doc from parent
void
SoTextureCoordinateDefault::callback(SoCallbackAction * action)
{
  SoTextureCoordinateDefault::doAction((SoAction *)action);
}

// doc from parent
void
SoTextureCoordinateDefault::pick(SoPickAction * action)
{
  SoTextureCoordinateDefault::doAction((SoAction *)action);
}