Source

Coin / src / shaders / SoGLCgShaderObject.h

#ifndef COIN_SOGLCGSHADEROBJECT_H
#define COIN_SOGLCGSHADEROBJECT_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#ifndef COIN_INTERNAL
#error this is a private header file
#endif

// *************************************************************************

#include "shaders/SoGLShaderObject.h"

#include <Inventor/C/glue/gl.h>

#include "glue/cg.h"

// *************************************************************************

class SoGLCgShaderObject : public SoGLShaderObject
{
public:
  SoGLCgShaderObject(const uint32_t cachecontext);
  virtual ~SoGLCgShaderObject();

  virtual SbBool isLoaded(void) const;
  virtual void load(const char * sourceString);
  virtual void unload(void);
  virtual SoShader::Type shaderType(void) const;
  virtual SoGLShaderParameter* getNewParameter(void) const;
  
  void enable(void);
  void disable(void);

private:
  CGprofile getProfile(void) const;

  CGprogram cgProgram;
  CGprofile cgProfile;

  static CGcontext cgContext;
  static int instanceCount;
  static void ensureCgContext(void);
  static void destroyCgContext(void);
  static void cgErrorCallback(void);
  static void printError(CGerror error, CGcontext context);

  friend class SoGLCgShaderParameter;
  friend class SoGLCgShaderProgram;
};

#endif /* ! COIN_SOGLCGSHADEROBJECT_H */
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