The item spawn system is too monotonous

Issue #17 new
Cokemonkey11 repo owner created an issue

The only thing you end up checking is rogue/archer damage and then itemising in one of three paths.

For new users, the choice system here is too basic

  • Add new components like...
  • archer reload speed
  • archer range
  • archer projectile speed
  • archer elemental damage
  • rogue range
  • rogue reload speed
  • rogue elemental damage
  • Add new item types like...
  • armor
  • shield
  • belt
  • gloves
  • helm
  • boots
  • runes
  • ability providers
    • maybe this should be miniboss awards instead of random drops
    • maybe minibosses should just drop more powerful ability providers

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