============================== Shibboleth Game Engine ============================== Shibboleth is my pet project at developing a fully featured game engine. Shibboleth comes in two parts, a simple application framework and the engine itself. Essentially, the game engine portion is just extensions of the application framework. ============= GOALS ============= The primary goal is to develop a game engine and editor that is highly extensible and as data driven as possible (where it makes sense). I am always looking for feedback from code reviews! If you wish to spend your valuable time giving feedback, send me a message on Bitbucket! =============== LICENSE =============== Shibboleth is copyrighted under The MIT License. See LICENSE.txt for the full text of the license. ========================== BUILD INSTRUCTIONS ========================== Includes Visual Studio 2015 and 2017 solution/project files and should compile out of the box. If you wish to generate your own solution files, just run "utils/premake5 [vs2015/vs2017]" or use the "gen_vs" action to generate both supported visual studio solutions. ============================ KNOWN ISSUES / TODOS ============================ A lot of data structures' member variables are organized for memory instead of hotness. This could have performance implications if cache misses are frequent.