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    Shibboleth Game Engine
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Shibboleth is my pet project at developing a fully featured game engine. Shibboleth comes in two parts,
a simple application framework and the engine itself. Essentially, the game engine portion is just extensions
of the application framework.

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    GOALS
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The primary goal is to develop a game engine and editor that is highly extensible and as data driven
as possible (where it makes sense).

I am always looking for feedback from code reviews! If you wish to spend your valuable time giving
feedback, send me a message on Bitbucket!

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    LICENSE
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Shibboleth is copyrighted under The MIT License. See LICENSE.txt for the full text of the license.

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    BUILD INSTRUCTIONS
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Includes Visual Studio 2015 and 2017 solution/project files and should compile out of the box.

If you wish to generate your own solution files, just run "utils/premake5 [vs2015/vs2017]" or use the "gen_vs" action to generate both supported visual studio solutions.


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    KNOWN ISSUES / TODOS
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A lot of data structures' member variables are organized for memory instead of hotness. This could
have performance implications if cache misses are frequent.