Re-do SnemulDS 0.6a port to TGDS + merge all enhancements from TGDS SnemulDS0.6d

Issue #17 resolved
Coto repo owner created an issue

Apparently when porting SnemulDS 0.6a I broke some stuff, such as the APU / coherency port read / write bits affecting games such as Breath Of Fire II or sluggish Megaman 7 speed,

Note: Breath Of Fire II working OK between worldmap - battles in original SnemulDS 0.6a & SnemulDS 0.4 NDS binaries by Archeide and very old TGDS SnemulDS 0.6b.

Upcoming fixes will be committed in this temporary branch:

Coto88 / snemulds — Bitbucket

Comments (25)

  1. Coto reporter

    Todo:

    -Re-port the SnemulDS emulator again from 0.,6a sources (archeide) into 'apufix-TGDS1.65’ branch, while using latter branch as template codebase

    -Merge all new features from ‘TGDS1.65' branch into ‘apufix-TGDS1.65' branch

    It’ll automagically fix everything

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