Source

love-canvas_getPixel / src / common / runtime.h

/**
 * Copyright (c) 2006-2012 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#ifndef LOVE_RUNTIME_H
#define LOVE_RUNTIME_H

// LOVE
#include "types.h"

// Lua
extern "C" {
	#include <lua.h>
	#include <lualib.h>
	#include <lauxlib.h>
}

namespace love
{

// Forward declarations.
class Module;
class Reference;

// Exposed mutex of the GC
extern void *_gcmutex;
extern unsigned int _gcthread;

/**
 * Registries represent special tables which can be accessed with
 * luax_getregistry.
 **/
enum Registry
{
	REGISTRY_GC = 1,
	REGISTRY_MODULES,
};

/**
 * This structure wraps all Lua-exposed objects. It exists in the
 * Lua state as a full userdata (so we can catch __gc "events"),
 * though the Object it refers to is light userdata in the sense
 * that it is not allocated by the Lua VM.
 **/
struct Proxy
{
	// Holds type information (see types.h).
	bits flags;

	// The light userdata.
	void *data;

	// True if Lua should delete on GC.
	bool own;
};

/**
 * A Module with Lua wrapper functions and other data.
 **/
struct WrappedModule
{
	// The module containing the functions.
	Module *module;

	// The name for the table to put the functions in, without the 'love'-prefix.
	const char *name;

	// The type flags of this module.
	love::bits flags;

	// The functions of the module (last element {0,0}).
	const luaL_Reg *functions;

	// A list of functions which expose the types of the modules (last element 0).
	const lua_CFunction *types;

};

/**
 * Returns a reference to the top stack element (-1) if the value
 * is of the specified type. If the value is incorrect, zero is returned.
 *
 * In any case, the top stack element is popped, regardless of its type.
 **/
Reference *luax_refif (lua_State *L, int type);

/**
 * Prints the current contents of the stack. Only useful for debugging.
 * @param L The Lua state.
 **/
void luax_printstack(lua_State *L);

/**
 * Converts the value at idx to a bool. It follow the same rules
 * as lua_toboolean, but returns a bool instead of an int.
 * @param L The Lua state.
 * @param idx The index on the Lua stack.
 * @return True if the value evaluates to true, false otherwise.
 **/
bool luax_toboolean(lua_State *L, int idx);

/**
 * Pushes a bool onto the stack. It's the same as lua_pushboolean,
 * but with bool instead of int.
 * @param L The Lua state.
 * @param b The bool to push.
 **/
void luax_pushboolean(lua_State *L, bool b);

/**
 * Converts the value at idx to a bool, or if not present, b is returned.
 * @param L The Lua state.
 * @param idx The index of the Lua stack.
 * @param b The value to return if no value exist at the specified index.
 * @return True if the value evaluates to true, false otherwise.
 **/
bool luax_optboolean(lua_State *L, int idx, bool b);

/**
 * Converts the value at idx to a std::string. It takes care of the string
 * size and possible embedded nulls.
 * @param L The Lua state.
 * @param idx The index on the Lua stack.
 * @return Copy of the string at the specified index.
 **/
std::string luax_checkstring(lua_State *L, int idx);

/**
 * Pushes a std::string onto the stack. It uses the length of the string
 * for lua_pushlstring's len argument.
 * @param L The Lua state.
 * @param str The string to push.
 **/
void luax_pushstring(lua_State *L, std::string str);

/**
 * Require at least 'min' number of items on the stack.
 * @param L The Lua state.
 * @param min The minimum number of items on the stack.
 * @return Zero if conditions are met, otherwise a Lua error (longjmp).
 **/
int luax_assert_argc(lua_State *L, int min);

/**
 * Require at least 'min', but more than 'max' items on the stack.
 * @param L The Lua state.
 * @param min The minimum number of items on the stack.
 * @param max The maximum number of items on the stack.
 * @return Zero if conditions are met, otherwise a Lua error (longjmp).
 **/
int luax_assert_argc(lua_State *L, int min, int max);

/**
 * Require that the value at idx is a function.
 * @param L The Lua state.
 *@param idx The index on the stack.
 **/
int luax_assert_function(lua_State *L, int idx);

/**
 * Register a module in the love table. The love table will be created if it does not exist.
 * @param L The Lua state.
 **/
int luax_register_module(lua_State *L, const WrappedModule &m);

/**
 * Inserts a module with 'name' into the package.preloaded table.
 * @param f The function to be called when the module is opened.
 * @param name The name of the module, with 'love'-prefix, for instance 'love.graphics'.
 **/
int luax_preload(lua_State *L, lua_CFunction f, const char *name);

/**
 * Register a new type.
 * @param tname The name of the type. This must not conflict with other type names,
 * even from other modules.
 * @param f The list of member functions for the type.
 **/
int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f = 0);

/**
 * Do a table.insert from C
 * @param L the state
 * @param tindex the stack index of the table
 * @param vindex the stack index of the value
 * @param pos the position to insert it in
 **/
int luax_table_insert(lua_State *L, int tindex, int vindex, int pos = -1);

/**
 * Register a new searcher function for package.loaders. This can for instance enable
 * loading of files through love.filesystem using standard require.
 * @param L The Lua state.
 * @param f The searcher function.
 * @param pos The position to insert the loader in.
 **/
int luax_register_searcher(lua_State *L, lua_CFunction f, int pos = -1);

/**
 * Creates a new Lua-accessible object of the given type, and put it on the stack.
 * @param L The Lua state.
 * @param name The name of the type. This must match the used earlier with luax_register_type.
 * @param flags The type information.
 * @param data The pointer to the actual object.
 * @own Set this to true (default) if the object should be released upon garbage collection.
 **/
void luax_newtype(lua_State *L, const char *name, bits flags, void *data, bool own = true);

/**
 * Checks whether the value at idx is a certain type.
 * @param L The Lua state.
 * @param idx The index on the stack.
 * @param type The type to check for.
 * @return True if the value is Proxy of the specified type, false otherwise.
 **/
bool luax_istype(lua_State *L, int idx, love::bits type);

/**
 * Gets the function love.module.function and puts it on top of the stack (alone). If the
 * love table, the module, or the function does not exist, an error is returned.
 * @return An error if nonexistent, or 1 if successful.
 **/
int luax_getfunction(lua_State *L, const char *module, const char *function);

/**
 * Converts an object into another object by the specified function love.module.function.
 * The conversion function must accept a single object of the relevant type as a parameter,
 * and returnone value. If the function does not exist (see luax_getfunction), an error is returned.
 *
 * Note that the initial object at idx is replaced by the new object.
 *
 * @param L The Lua state.
 * @param idx The index on the stack.
 * @param module The module in the love table.
 * @param function The function in the module.
 **/
int luax_convobj(lua_State *L, int idx, const char *module, const char *function);

/**
 * Converts an object into another object by the specified function love.module.function.
 * The conversion function must accept a single object of the relevant type as its first parameter,
 * and return one value. If the function does not exist (see luax_getfunction), an error is returned.
 *
 * Note that the initial object at idx is replaced by the new object.
 *
 * @param L The Lua state.
 * @param idxs An array of indices on the stack.
 * @param n How many arguments are being passed.
 * @param module The module in the love table.
 * @param function The function in the module.
 **/
int luax_convobj(lua_State *L, int idxs[], int n, const char *module, const char *function);

/**
 * 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
 * table (k) is created if it does not exist in the table at idx. The table at idx must
 * pre-exist, however. Also note that if the a non-table value exists at the specified
 * location, it will be overwritten with a new table. The insisted table, and only the
 * insisted table, will be placed on top of the stack.
 *
 * @param idx The index on the stack containing a table.
 * @param k The name of the table we are insisting exist.
 **/
int luax_insist(lua_State *L, int idx, const char *k);

/**
 * Insist that a global table 'k' exists. See luax_insist.
 * @param k The name of the table we are insisting exist.
 **/
int luax_insistglobal(lua_State *L, const char *k);

/**
 * Insists that a table 'k' exists inside the 'love' table. See luax_insist.
 * @param k The name of the table we are insisting exist.
 **/
int luax_insistlove(lua_State *L, const char *k);

/**
 * Gets (creates if needed) the specified Registry, and puts it on top
 * of the stack.
 * @param L The Lua state.
 * @param r The Registry to get.
 **/
int luax_getregistry(lua_State *L, Registry r);

Type luax_type(lua_State *L, int idx);

/**
 * Convert the value at the specified index to an Lua number, and then
 * convert to a float.
 *
 * @param L The Lua state.
 * @param idx The index on the stack.
 */
inline float luax_tofloat(lua_State *L, int idx)
{
	return static_cast<float>(lua_tonumber(L, idx));
}

/**
 * Like luax_tofloat, but checks that the value is a number.
 *
 * @see luax_tofloat
 */
inline float luax_checkfloat(lua_State *L, int idx)
{
	return static_cast<float>(luaL_checknumber(L, idx));
}

/**
 * Converts the value at idx to the specified type without checking that
 * this conversion is valid. If the type has been previously verified with
 * luax_istype, then this can be safely used. Otherwise, use luax_checktype.
 * @param L The Lua state.
 * @param idx The index on the stack.
 * @param name The name of the type.
 * @param type The type bit.
 **/
template <typename T>
T *luax_totype(lua_State *L, int idx, const char *, love::bits)
{
	return (T *)(((Proxy *)lua_touserdata(L, idx))->data);
}

/**
 * Like luax_totype, but causes an error if the value at idx is not Proxy,
 * or is not the specified type.
 * @param L The Lua state.
 * @param idx The index on the stack.
 * @param name The name of the type.
 * @param type The type bit.
 **/
template <typename T>
T *luax_checktype(lua_State *L, int idx, const char *name, love::bits type)
{
	if (lua_isuserdata(L, idx) == 0)
		luaL_error(L, "Incorrect parameter type: expected userdata.");

	Proxy *u = (Proxy *)lua_touserdata(L, idx);

	if ((u->flags & type) != type)
		luaL_error(L, "Incorrect parameter type: expected %s", name);

	return (T *)u->data;
}

template <typename T>
T *luax_getmodule(lua_State *L, const char *k, love::bits type)
{
	luax_getregistry(L, REGISTRY_MODULES);
	lua_getfield(L, -1, k);

	if (!lua_isuserdata(L, -1))
		luaL_error(L, "Tried to get nonexisting module %s.", k);

	Proxy *u = (Proxy *)lua_touserdata(L, -1);

	if ((u->flags & type) != type)
		luaL_error(L, "Incorrect module %s", k);

	lua_pop(L, 2);

	return (T *)u->data;
}

} // love

#endif // LOVE_RUNTIME_H