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love-canvas_getPixel / src / libraries / Box2D / Common / b2BlockAllocator.h

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/*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef B2_BLOCK_ALLOCATOR_H
#define B2_BLOCK_ALLOCATOR_H

#include <Box2D/Common/b2Settings.h>

const int32 b2_chunkSize = 16 * 1024;
const int32 b2_maxBlockSize = 640;
const int32 b2_blockSizes = 14;
const int32 b2_chunkArrayIncrement = 128;

struct b2Block;
struct b2Chunk;

/// This is a small object allocator used for allocating small
/// objects that persist for more than one time step.
/// See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp
class b2BlockAllocator
{
public:
	b2BlockAllocator();
	~b2BlockAllocator();

	/// Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
	void* Allocate(int32 size);

	/// Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
	void Free(void* p, int32 size);

	void Clear();

private:

	b2Chunk* m_chunks;
	int32 m_chunkCount;
	int32 m_chunkSpace;

	b2Block* m_freeLists[b2_blockSizes];

	static int32 s_blockSizes[b2_blockSizes];
	static uint8 s_blockSizeLookup[b2_maxBlockSize + 1];
	static bool s_blockSizeLookupInitialized;
};

#endif