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love-canvas_getPixel / src / modules / audio / null / Audio.cpp

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/**
 * Copyright (c) 2006-2012 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#include "Audio.h"

namespace love
{
namespace audio
{
namespace null
{

Audio::Audio() : distanceModel(DISTANCE_NONE)
{
}

Audio::~Audio()
{
}

const char *Audio::getName() const
{
	return "love.audio.null";
}

love::audio::Source *Audio::newSource(love::sound::Decoder *)
{
	return new Source();
}

love::audio::Source *Audio::newSource(love::sound::SoundData *)
{
	return new Source();
}

int Audio::getNumSources() const
{
	return 0;
}

int Audio::getMaxSources() const
{
	return 0;
}

void Audio::play(love::audio::Source *)
{
}

void Audio::play()
{
}

void Audio::stop(love::audio::Source *)
{
}

void Audio::stop()
{
}

void Audio::pause(love::audio::Source *)
{
}

void Audio::pause()
{
}

void Audio::resume(love::audio::Source *)
{
}

void Audio::resume()
{
}

void Audio::rewind(love::audio::Source *)
{
}

void Audio::rewind()
{
}

void Audio::setVolume(float volume)
{
	this->volume = volume;
}

float Audio::getVolume() const
{
	return volume;
}

void Audio::getPosition(float *) const
{
}

void Audio::setPosition(float *)
{
}

void Audio::getOrientation(float *) const
{
}

void Audio::setOrientation(float *)
{
}

void Audio::getVelocity(float *) const
{
}

void Audio::setVelocity(float *)
{
}

void Audio::record()
{
}

love::sound::SoundData *Audio::getRecordedData()
{
	return NULL;
}

love::sound::SoundData *Audio::stopRecording(bool)
{
	return NULL;
}

bool Audio::canRecord()
{
	return false;
}

Audio::DistanceModel Audio::getDistanceModel() const
{
	return this->distanceModel;
}

void Audio::setDistanceModel(DistanceModel distanceModel)
{
	this->distanceModel = distanceModel;
}

} // null
} // audio
} // love