1. DLaicH
  2. love-canvas_getPixel


love-canvas_getPixel / src / modules / graphics / opengl / Font.h

 * Copyright (c) 2006-2012 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


// STD
#include <map>
#include <string>
#include <vector>

#include "common/Object.h"
#include "font/Rasterizer.h"
#include "graphics/Image.h"

#include "OpenGL.h"
#include "GLee.h"

namespace love
namespace graphics
namespace opengl

class Font : public Object, public Volatile

	 * Default constructor.
	 * @param data The font data to construct from.
	Font(love::font::Rasterizer *r, const Image::Filter &filter = Image::Filter());

	virtual ~Font();

	 * Prints the text at the designated position with rotation and scaling.
	 * @param text A string.
	 * @param x The x-coordinate.
	 * @param y The y-coordinate.
	 * @param letter_spacing Additional spacing between letters.
	 * @param angle The amount of rotation.
	 * @param sx Scale along the x axis.
	 * @param sy Scale along the y axis.
	 * @param ox The origin offset along the x-axis.
	 * @param oy The origin offset along the y-axis.
	 * @param kx Shear along the x axis.
	 * @param ky Shear along the y axis.
	void print(std::string text, float x, float y, float letter_spacing = 0.0f, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);

	 * Prints the character at the designated position.
	 * @param character A character.
	 * @param x The x-coordinate.
	 * @param y The y-coordinate.
	void print(char character, float x, float y);

	 * Returns the height of the font.
	float getHeight() const;

	 * Returns the width of the passed string.
	 * @param line A line of text.
	int getWidth(const std::string &line);
	int getWidth(const char *line);

	 * Returns the width of the passed character.
	 * @param character A character.
	int getWidth(const char character);

	 * Returns the maximal width of a wrapped string
	 * and optionally the number of lines
	 * @param text The input text
	 * @param wrap The number of pixels to wrap at
	 * @param max_width Optional output of the maximum width
	 * Returns a vector with the lines.
	std::vector<std::string> getWrap(const std::string text, float wrap, int *max_width = 0);

	 * Sets the line height (which should be a number to multiply the font size by,
	 * example: line height = 1.2 and size = 12 means that rendered line height = 12*1.2)
	 * @param height The new line height.
	void setLineHeight(float height);

	 * Returns the line height.
	float getLineHeight() const;

	 * Sets the spacing modifier (changes the spacing between the characters the
	 * same way that the line height does [multiplication]).
	 * Note: The spacing must be set BEFORE the font is loaded to have any effect.
	 * @param amount The amount of modification.
	void setSpacing(float amount);

	 * Returns the spacing modifier.
	float getSpacing() const;

	// Implements Volatile.
	bool loadVolatile();
	void unloadVolatile();

	enum FontType

	struct Glyph
		GLuint list;
		GLuint texture;
		int spacing;

	love::font::Rasterizer *rasterizer;

	int height;
	float lineHeight;
	float mSpacing; // modifies the spacing by multiplying it with this value
	std::vector<GLuint> textures; // vector of packed textures
	std::map<int, Glyph *> glyphs; // maps glyphs to display lists
	FontType type;
	Image::Filter filter;

	static const int TEXTURE_WIDTH = 512;
	static const int TEXTURE_HEIGHT = 512;
	static const int TEXTURE_PADDING = 1;

	int texture_x, texture_y;
	int rowHeight;

	void createTexture();
	Glyph *addGlyph(int glyph);
}; // Font

} // opengl
} // graphics
} // love