1. DLaicH
  2. love-canvas_getPixel


love-canvas_getPixel / src / modules / graphics / opengl / SpriteBatch.h

 * Copyright (c) 2006-2012 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


// C
#include <cstring>

#include "common/math.h"
#include "common/Object.h"
#include "common/Vector.h"
#include "common/Matrix.h"
#include "common/StringMap.h"
#include "graphics/Drawable.h"
#include "graphics/Volatile.h"
#include "graphics/Color.h"

// OpenGL
#include "GLee.h"

namespace love
namespace graphics
namespace opengl

// Forward declarations.
class Image;
class Quad;
class VertexBuffer;

class SpriteBatch : public Drawable

	enum UsageHint

	SpriteBatch(Image *image, int size, int usage);
	virtual ~SpriteBatch();

	int add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
	int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
	void clear();

	void *lock();
	void unlock();

	void setImage(Image *newimage);
	Image *getImage();

	 * Set the current color for this SpriteBatch. The geometry added
	 * after this call will use this color. Note that global color
	 * will not longer apply to the SpriteBatch if this is used.
	 * @param color The color to use for the following geometry.
	void setColor(const Color &color);

	 * Disable per-quad colors for this SpriteBatch. The next call to
	 * draw will use the global color for all sprites.
	void setColor();

	// Implements Drawable.
	void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;

	static bool getConstant(const char *in, UsageHint &out);
	static bool getConstant(UsageHint in, const char  *&out);


	void addv(const vertex *v, int index);

	 * Set the color for vertices.
	 * @param v The vertices to set the color for. Must be an array of
	 *          of size 4.
	 * @param color The color to assign to each vertex.
	void setColorv(vertex *v, const Color &color);

	static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
	static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;

	Image *image;

	// Max number of sprites in the batch.
	int size;

	// The next free element.
	int next;

	vertex sprite[4];

	// Current color. This color, if present, will be applied to the next
	// added quad.
	Color *color;

	VertexBuffer *array_buf;
	VertexBuffer *element_buf;
}; // SpriteBatch

} // opengl
} // graphics
} // love