love-canvas_getPixel / src / modules / physics / box2d / EdgeShape.h

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 * Copyright (c) 2006-2012 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


// Module
#include "Shape.h"

namespace love
namespace physics
namespace box2d

 * An Edge is just a line segment. Edges are designed to
 * be connected and/or chained together.
class EdgeShape : public Shape

	 * Create a new EdgeShape from a Box2D edge shape.
	 * @param e The edge shape.
	EdgeShape(b2EdgeShape *e, bool own = true);

	virtual ~EdgeShape();

	 * Returns the transformed points of the edge shape.
	 * This function is useful for debug drawing and such.
	 * The result can be directly passed into
	int getPoints(lua_State *L);

} // box2d
} // physics
} // love