love-canvas_getPixel / src / modules / physics / box2d / RopeJoint.h

 * Copyright (c) 2006-2012 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


// Module
#include "Joint.h"

namespace love
namespace physics
namespace box2d

 * The RopeJoint enforces a maximum distance between two points
 * on two bodies. It has no other effect.
class RopeJoint : public Joint

	 * Creates a RopeJoint connecting body1 to body2.
	RopeJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected);

	virtual ~RopeJoint();

	 * Gets the maximum length of the rope.
	float getMaxLength() const;

	// The Box2D RopeJoint object.
	b2RopeJoint *joint;

} // box2d
} // physics
} // love