Source

love-canvas_getPixel / src / modules / thread / wrap_Thread.cpp

/**
 * Copyright (c) 2006-2010 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#include "wrap_Thread.h"

namespace love
{
namespace thread
{

Thread *luax_checkthread(lua_State *L, int idx)
{
	return luax_checktype<Thread>(L, idx, "Thread", THREAD_THREAD_T);
}

int w_Thread_start(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	t->start();
	return 0;
}

int w_Thread_wait(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	t->wait();
	return 0;
}

int w_Thread_getName(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	// allow names containing \0
	luax_pushstring(L, t->getName());
	return 1;
}


int w_Thread_get(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	std::string name = luax_checkstring(L, 2);
	t->lock();
	Variant *v = t->get(name);
	t->clear(name);
	t->unlock();
	if (!v)
	{
		lua_pushnil(L);
		return 1;
	}
	v->toLua(L);
	t->lock();
	v->release();
	t->unlock();
	return 1;
}

int w_Thread_getKeys(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	t->lock();
	std::vector<std::string> keys = t->getKeys();
	t->unlock();
	lua_createtable(L, keys.size(), 0);
	int i = 1;
	for (std::vector<std::string>::iterator it = keys.begin(); it != keys.end(); it++)
	{
		lua_pushnumber(L, i++);
		luax_pushstring(L, *it);
		lua_settable(L, -3);
	}
	return 1;
}

int w_Thread_demand(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	std::string name = luax_checkstring(L, 2);
	t->lock();
	Variant *v = t->demand(name);
	t->clear(name);
	t->unlock();
	if (!v)
	{
		lua_pushnil(L);
		return 1;
	}
	v->toLua(L);
	t->lock();
	v->release();
	t->unlock();
	return 1;
}

int w_Thread_peek(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	std::string name = luax_checkstring(L, 2);
	t->lock();
	Variant *v = t->get(name);
	t->unlock();
	if (!v)
	{
		lua_pushnil(L);
		return 1;
	}
	v->toLua(L);
	t->lock();
	v->release();
	t->unlock();
	return 1;
}


int w_Thread_set(lua_State *L)
{
	Thread *t = luax_checkthread(L, 1);
	std::string name = luax_checkstring(L, 2);
	Variant *v = Variant::fromLua(L, 3);
	if (!v)
		return luaL_error(L, "Expected boolean, number, string or userdata");
	t->set(name, v);
	t->lock();
	v->release();
	t->unlock();
	return 0;
}

static const luaL_Reg type_functions[] =
{
	{ "start", w_Thread_start },
	{ "wait", w_Thread_wait },
	{ "getName", w_Thread_getName },
	{ "get", w_Thread_get },
	{ "getKeys", w_Thread_getKeys },
	{ "demand", w_Thread_demand },
	{ "peek", w_Thread_peek },
	{ "set", w_Thread_set },
	{ 0, 0 }
};

extern "C" int luaopen_thread(lua_State *L)
{
	return luax_register_type(L, "Thread", type_functions);
}

static ThreadModule *instance;

int w_newThread(lua_State *L)
{
	std::string name = luax_checkstring(L, 1);
	love::Data *data;
	if (lua_isstring(L, 2))
		luax_convobj(L, 2, "filesystem", "newFile");
	if (luax_istype(L, 2, FILESYSTEM_FILE_T))
	{
		try
		{
			data = luax_checktype<love::filesystem::File>(L, 2, "File", FILESYSTEM_FILE_T)->read();
		}
		catch(love::Exception &e)
		{
			return luaL_error(L, e.what());
		}
	}
	else
	{
		data = luax_checktype<love::Data>(L, 2, "Data", DATA_T);
		data->retain();
	}
	Thread *t = instance->newThread(name, data);
	// do not worry, file->read() returns retained data
	data->release();
	if (!t)
		return luaL_error(L, "A thread with that name already exists.");
	luax_newtype(L, "Thread", THREAD_THREAD_T, (void *)t);
	return 1;
}

int w_getThreads(lua_State *L)
{
	unsigned count = instance->getThreadCount();
	Thread **list = new Thread*[count];
	instance->getThreads(list);
	lua_newtable(L);
	for (unsigned int i = 0; i<count; i++)
	{
		// allow names containing \0
		luax_pushstring(L, list[i]->getName());
		luax_newtype(L, "Thread", THREAD_THREAD_T, (void *) list[i]);
		list[i]->lock();
		list[i]->retain();
		list[i]->unlock();
		lua_settable(L, -3);
	}
	delete[] list;
	return 1;
}

int w_getThread(lua_State *L)
{
	if (lua_isnoneornil(L, 1))
	{
		lua_getglobal(L, "love");
		lua_getfield(L, -1, "_curthread");
		return 1;
	}
	std::string name = luax_checkstring(L, 1);
	Thread *t = instance->getThread(name);
	if (t)
	{
		luax_newtype(L, "Thread", THREAD_THREAD_T, (void *)t);
		t->lock();
		t->retain();
		t->unlock();
	}
	else
		lua_pushnil(L);
	return 1;
}


// List of functions to wrap.
static const luaL_Reg module_functions[] =
{
	{ "newThread", w_newThread },
	{ "getThread", w_getThread },
	{ "getThreads", w_getThreads },
	{ 0, 0 }
};

static const lua_CFunction types[] =
{
	luaopen_thread,
	0
};

extern "C" int luaopen_love_thread(lua_State *L)
{
	if (instance == 0)
	{
		try
		{
			instance = new ThreadModule();
			lua_getglobal(L, "love");
			Thread *curthread = instance->getThread("main");
			curthread->lock();
			curthread->retain();
			curthread->unlock();
			luax_newtype(L, "Thread", THREAD_THREAD_T, (void *)curthread);
			lua_setfield(L, -2, "_curthread");
		}
		catch(Exception &e)
		{
			return luaL_error(L, e.what());
		}
	}
	else
		instance->retain();

	WrappedModule w;
	w.module = instance;
	w.name = "thread";
	w.flags = MODULE_T;
	w.functions = module_functions;
	w.types = types;

	return luax_register_module(L, w);
}

} // thread
} // love