name,id,tier,rarity,tech/manufacturer,tags,uiTags,base value,unlocked,hidden,hiddenEverywhere,cost_frigate,cost_dest,cost_cruiser,cost_capital,script,desc,short,sprite
Imperial Armor Package,ii_armor_package,1,1,Imperium,"defensive, special, req_spaceport","Defenses, Special, Requires Dock",8000,,,,5,10,18,30,data.scripts.hullmods.II_ArmorPackage,A suite of defensive modifications emphasizing resilience and reliability.,Increases armor and weapon durability at the cost of maneuverability. Improves ship system.,graphics/imperium/hullmods/ii_armor_package.png
Imperial Targeting Package,ii_targeting_package,2,1,Imperium,"offensive, special, req_spaceport","Weapons, Special, Requires Dock",10000,,,,5,10,18,30,data.scripts.hullmods.II_TargetingPackage,A suite of gunnery modifications emphasizing operational range and firepower.,Increases weapon range and accuracy at the cost of projectile speed/turning. Improves ship system.,graphics/imperium/hullmods/ii_targeting_package.png
Imperial Elite Package,ii_elite_package,3,0.5,Imperium,"engines, offensive, special, req_spaceport","Weapons, Engines, Special, Requires Dock",15000,,,,10,20,35,60,data.scripts.hullmods.II_ElitePackage,"A suite of aggressive modifications emphasizing ""live fast, die hard"" combat philosophy.",Improves speed and offensive characteristics at the cost of range and longevity. Improves ship system.,graphics/imperium/hullmods/ii_elite_package.png
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Specialized Hull,ii_no_package,,,Imperium,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.II_NoPackage,,Incompatible with Imperial Packages.,graphics/imperium/hullmods/ii_no_package.png
Reinforced Emplacements,ii_reinforced_emplacements,,,Imperium,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.II_ReinforcedEmplacements,"Increases weapon durability by %s and boosts projectile weapon range by %s, but slows turret traversal by %s.",Increases weapon range and durability. Decreases turret turn rate.,graphics/imperium/hullmods/ii_reinforced_emplacements.png
Planetary Bombardment,ii_titan_bombardment,,,Imperium,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.II_TitanBombardment,"Designed to pummel a planet's structures and industries into submission from high orbit. Capable of sundering worlds and eradicating populations with horrendous ease. Increases the effective strength of planetary raids by %s, up to the total number of marines in the fleet. Reduces the fuel cost of a bombardment operation by %s units.

Firing the Titan or engaging in a bombardment operation will reduce CR by %s.",Improves effectiveness of raids. Greatly reduces fuel cost of bombardment.,graphics/hullmods/ground_support.png
Imperial Training,ii_commissioned_crew,,,Imperium,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.II_CommissionedCrew,"This ship's officers and crew are trained for the rigors of combat. Takes %s fewer crew casualties from hull damage sustained in combat. Increases the effective strength of planetary raids by %s (%s of the ship's base crew), up to the total number of marines in the fleet.","Reduces crew casualties, improves effectiveness of raids.",graphics/imperium/hullmods/ii_commissioned_crew.png
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HULLMOD CONFLICT,ii_blockedhullmod,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.II_BlockedBlankHullmod,%s: the hullmod you tried to install conflicts with this hull or another previously installed hullmod.,,graphics/icons/intel/investigation.png
