id
# NOTES
# Ship IDs entered here will be allowed by the Engineering hub (Reverse Engineering ship hulls)
# Ships that would break the game (Balance/Technical/Lore) if the player could produce them via blueprint should not be on this list.
"# Remember that we are all in this to have fun. Reverse Engineering is neither easy nor cheap, and forbidding too much takes away from player experience."
ii_basileus
ii_carrum
ii_decurion
ii_invictus
ii_maximus
ii_praetorian
ii_interrex
ii_legionary
ii_princeps
ii_lynx
ii_libritor
ii_ixon
ii_sebastos
ii_dictator
ii_ardea
ii_adamas
ii_dominus
ii_caesar
ii_matriarch
ii_barrus
