package data.scripts.shipsystems.ai;

import com.fs.starfarer.api.combat.CombatEngineAPI;
import com.fs.starfarer.api.combat.ShipAPI;
import com.fs.starfarer.api.combat.ShipSystemAIScript;
import com.fs.starfarer.api.combat.ShipSystemAPI;
import com.fs.starfarer.api.combat.ShipwideAIFlags;
import org.lwjgl.util.vector.Vector2f;

public class II_NoAI implements ShipSystemAIScript {

    @Override
    public void advance(float amount, Vector2f missileDangerDir, Vector2f collisionDangerDir, ShipAPI target) {
    }

    @Override
    public void init(ShipAPI ship, ShipSystemAPI system, ShipwideAIFlags flags, CombatEngineAPI engine) {
    }
}
