1. Dean Giberson
  2. blender

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gsrb3d  committed b79a427
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  • Parent commits 19227a6
  • Branches master

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Files changed (11)

File blender/release/scripts/startup/bl_operators/freestyle.py

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-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-import sys
-import bpy
-
-from bpy.props import (EnumProperty, StringProperty)
-
-
-class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
-    '''Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object
-       (either a user-specified object or the active camera)'''
-    bl_idname = "scene.freestyle_fill_range_by_selection"
-    bl_label = "Fill Range by Selection"
-
-    type = EnumProperty(name="Type", description="Type of the modifier to work on",
-                        items=(("COLOR", "Color", "Color modifier type"),
-                               ("ALPHA", "Alpha", "Alpha modifier type"),
-                               ("THICKNESS", "Thickness", "Thickness modifier type")))
-    name = StringProperty(name="Name", description="Name of the modifier to work on")
-
-    def execute(self, context):
-        rl = context.scene.render.layers.active
-        lineset = rl.freestyle_settings.linesets.active
-        linestyle = lineset.linestyle
-        # Find the modifier to work on
-        if self.type == 'COLOR':
-            m = linestyle.color_modifiers[self.name]
-        elif self.type == 'ALPHA':
-            m = linestyle.alpha_modifiers[self.name]
-        else:
-            m = linestyle.thickness_modifiers[self.name]
-        # Find the source object
-        if m.type == 'DISTANCE_FROM_CAMERA':
-            source = context.scene.camera
-        elif m.type == 'DISTANCE_FROM_OBJECT':
-            if m.target is None:
-                self.report({'ERROR'}, "Target object not specified")
-                return {'CANCELLED'}
-            source = m.target
-        else:
-            self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
-            return {'CANCELLED'}
-        # Find selected mesh objects
-        selection = [ob for ob in context.scene.objects if ob.select and ob.type == 'MESH' and ob.name != source.name]
-        if len(selection) > 0:
-            # Compute the min/max distance between selected mesh objects and the source
-            min_dist = sys.float_info.max
-            max_dist = -min_dist
-            for ob in selection:
-                for vert in ob.data.vertices:
-                    dist = (ob.matrix_world * vert.co - source.location).length
-                    min_dist = min(dist, min_dist)
-                    max_dist = max(dist, max_dist)
-            # Fill the Range Min/Max entries with the computed distances
-            m.range_min = min_dist
-            m.range_max = max_dist
-        return {'FINISHED'}
-
-
-class SCENE_OT_freestyle_add_edge_marks_to_keying_set(bpy.types.Operator):
-    '''Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set'''
-    bl_idname = "scene.freestyle_add_edge_marks_to_keying_set"
-    bl_label = "Add Edge Marks to Keying Set"
-    bl_options = {'UNDO'}
-
-    @classmethod
-    def poll(cls, context):
-        ob = context.active_object
-        return (ob and ob.type == 'MESH')
-
-    def execute(self, context):
-        # active keying set
-        scene = context.scene
-        ks = scene.keying_sets.active
-        if ks is None:
-            ks = scene.keying_sets.new(idname="FreestyleEdgeMarkKeyingSet", name="Freestyle Edge Mark Keying Set")
-            ks.bl_description = ""
-        # add data paths to the keying set
-        ob = context.active_object
-        ob_mode = ob.mode
-        mesh = ob.data
-        bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-        for i, edge in enumerate(mesh.edges):
-            if not edge.hide and edge.select:
-                path = 'edges[%d].use_freestyle_edge_mark' % i
-                ks.paths.add(mesh, path, index=0)
-        bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
-        return {'FINISHED'}
-
-
-class SCENE_OT_freestyle_add_face_marks_to_keying_set(bpy.types.Operator):
-    '''Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set'''
-    bl_idname = "scene.freestyle_add_face_marks_to_keying_set"
-    bl_label = "Add Face Marks to Keying Set"
-    bl_options = {'UNDO'}
-
-    @classmethod
-    def poll(cls, context):
-        ob = context.active_object
-        return (ob and ob.type == 'MESH')
-
-    def execute(self, context):
-        # active keying set
-        scene = context.scene
-        ks = scene.keying_sets.active
-        if ks is None:
-            ks = scene.keying_sets.new(idname="FreestyleFaceMarkKeyingSet", name="Freestyle Face Mark Keying Set")
-            ks.bl_description = ""
-        # add data paths to the keying set
-        ob = context.active_object
-        ob_mode = ob.mode
-        mesh = ob.data
-        bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-        for i, polygon in enumerate(mesh.polygons):
-            if not polygon.hide and polygon.select:
-                path = 'polygons[%d].use_freestyle_face_mark' % i
-                ks.paths.add(mesh, path, index=0)
-        bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
-        return {'FINISHED'}
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import sys
+import bpy
+
+from bpy.props import (EnumProperty, StringProperty)
+
+
+class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
+    '''Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object
+       (either a user-specified object or the active camera)'''
+    bl_idname = "scene.freestyle_fill_range_by_selection"
+    bl_label = "Fill Range by Selection"
+
+    type = EnumProperty(name="Type", description="Type of the modifier to work on",
+                        items=(("COLOR", "Color", "Color modifier type"),
+                               ("ALPHA", "Alpha", "Alpha modifier type"),
+                               ("THICKNESS", "Thickness", "Thickness modifier type")))
+    name = StringProperty(name="Name", description="Name of the modifier to work on")
+
+    def execute(self, context):
+        rl = context.scene.render.layers.active
+        lineset = rl.freestyle_settings.linesets.active
+        linestyle = lineset.linestyle
+        # Find the modifier to work on
+        if self.type == 'COLOR':
+            m = linestyle.color_modifiers[self.name]
+        elif self.type == 'ALPHA':
+            m = linestyle.alpha_modifiers[self.name]
+        else:
+            m = linestyle.thickness_modifiers[self.name]
+        # Find the source object
+        if m.type == 'DISTANCE_FROM_CAMERA':
+            source = context.scene.camera
+        elif m.type == 'DISTANCE_FROM_OBJECT':
+            if m.target is None:
+                self.report({'ERROR'}, "Target object not specified")
+                return {'CANCELLED'}
+            source = m.target
+        else:
+            self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
+            return {'CANCELLED'}
+        # Find selected mesh objects
+        selection = [ob for ob in context.scene.objects if ob.select and ob.type == 'MESH' and ob.name != source.name]
+        if len(selection) > 0:
+            # Compute the min/max distance between selected mesh objects and the source
+            min_dist = sys.float_info.max
+            max_dist = -min_dist
+            for ob in selection:
+                for vert in ob.data.vertices:
+                    dist = (ob.matrix_world * vert.co - source.location).length
+                    min_dist = min(dist, min_dist)
+                    max_dist = max(dist, max_dist)
+            # Fill the Range Min/Max entries with the computed distances
+            m.range_min = min_dist
+            m.range_max = max_dist
+        return {'FINISHED'}
+
+
+class SCENE_OT_freestyle_add_edge_marks_to_keying_set(bpy.types.Operator):
+    '''Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set'''
+    bl_idname = "scene.freestyle_add_edge_marks_to_keying_set"
+    bl_label = "Add Edge Marks to Keying Set"
+    bl_options = {'UNDO'}
+
+    @classmethod
+    def poll(cls, context):
+        ob = context.active_object
+        return (ob and ob.type == 'MESH')
+
+    def execute(self, context):
+        # active keying set
+        scene = context.scene
+        ks = scene.keying_sets.active
+        if ks is None:
+            ks = scene.keying_sets.new(idname="FreestyleEdgeMarkKeyingSet", name="Freestyle Edge Mark Keying Set")
+            ks.bl_description = ""
+        # add data paths to the keying set
+        ob = context.active_object
+        ob_mode = ob.mode
+        mesh = ob.data
+        bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+        for i, edge in enumerate(mesh.edges):
+            if not edge.hide and edge.select:
+                path = 'edges[%d].use_freestyle_edge_mark' % i
+                ks.paths.add(mesh, path, index=0)
+        bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
+        return {'FINISHED'}
+
+
+class SCENE_OT_freestyle_add_face_marks_to_keying_set(bpy.types.Operator):
+    '''Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set'''
+    bl_idname = "scene.freestyle_add_face_marks_to_keying_set"
+    bl_label = "Add Face Marks to Keying Set"
+    bl_options = {'UNDO'}
+
+    @classmethod
+    def poll(cls, context):
+        ob = context.active_object
+        return (ob and ob.type == 'MESH')
+
+    def execute(self, context):
+        # active keying set
+        scene = context.scene
+        ks = scene.keying_sets.active
+        if ks is None:
+            ks = scene.keying_sets.new(idname="FreestyleFaceMarkKeyingSet", name="Freestyle Face Mark Keying Set")
+            ks.bl_description = ""
+        # add data paths to the keying set
+        ob = context.active_object
+        ob_mode = ob.mode
+        mesh = ob.data
+        bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+        for i, polygon in enumerate(mesh.polygons):
+            if not polygon.hide and polygon.select:
+                path = 'polygons[%d].use_freestyle_face_mark' % i
+                ks.paths.add(mesh, path, index=0)
+        bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
+        return {'FINISHED'}

File blender/release/scripts/startup/bl_ui/properties_freestyle.py

View file
  • Ignore whitespace
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from bpy.types import Menu, Panel, UIList
-from bl_ui.properties_render import RenderButtonsPanel
-from bl_ui.properties_render_layer import RenderLayerButtonsPanel
-
-
-# Render properties
-
-class RenderFreestyleButtonsPanel(RenderButtonsPanel):
-    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
-    @classmethod
-    def poll(cls, context):
-        if not super().poll(context):
-            return False
-        return bpy.app.build_options.freestyle
-
-
-class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
-    bl_label = "Freestyle"
-    bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw_header(self, context):
-        rd = context.scene.render
-        self.layout.prop(rd, "use_freestyle", text="")
-
-    def draw(self, context):
-        rd = context.scene.render
-
-        layout = self.layout
-        layout.active = rd.use_freestyle
-
-        row = layout.row()
-        row.label(text="Line Thickness:")
-        row.prop(rd, "line_thickness_mode", expand=True)
-        row = layout.row()
-        row.active = (rd.line_thickness_mode == 'ABSOLUTE')
-        row.prop(rd, "unit_line_thickness")
-
-
-# Render layer properties
-
-class RenderLayerFreestyleButtonsPanel(RenderLayerButtonsPanel):
-    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
-    @classmethod
-    def poll(cls, context):
-        if not super().poll(context):
-            return False
-        rd = context.scene.render
-        return bpy.app.build_options.freestyle and rd.use_freestyle and rd.layers.active
-
-
-class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
-    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
-    @classmethod
-    def poll(cls, context):
-        if not super().poll(context):
-            return False
-        rl = context.scene.render.layers.active
-        return rl and rl.freestyle_settings.mode == 'EDITOR'
-
-
-class RENDERLAYER_UL_linesets(UIList):
-    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
-        lineset = item
-        if self.layout_type in {'DEFAULT', 'COMPACT'}:
-            layout.label(lineset.name, icon_value=icon)
-            layout.prop(lineset, "show_render", text="", index=index)
-        elif self.layout_type in {'GRID'}:
-            layout.alignment = 'CENTER'
-            layout.label("", icon_value=icon)
-
-##ifdef WITH_FREESTYLE
-#	else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer) || 
-#	         RNA_struct_is_a(itemptr->type, &RNA_FreestyleLineSet)) {
-##else
-#	else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
-##endif
-#		uiItemL(sub, name, icon);
-#		uiBlockSetEmboss(block, UI_EMBOSS);
-#		uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0,  NULL);
-#	}
-
-
-class RENDER_MT_lineset_specials(Menu):
-    bl_label = "Lineset Specials"
-
-    def draw(self, context):
-        layout = self.layout
-        layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
-        layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
-
-
-class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
-    bl_label = "Freestyle"
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw(self, context):
-        rd = context.scene.render
-        rl = rd.layers.active
-        freestyle = rl.freestyle_settings
-
-        layout = self.layout
-        layout.active = rl.use_freestyle
-        layout.prop(freestyle, "mode", text="Control mode")
-
-        col = layout.column()
-        col.label(text="Edge Detection Options:")
-        split = col.split()
-        sub = split.column()
-        sub.prop(freestyle, "crease_angle")
-        sub.prop(freestyle, "use_culling")
-        sub = split.column()
-        sub.prop(freestyle, "use_smoothness")
-        sub.prop(freestyle, "use_material_boundaries")
-        col.prop(freestyle, "use_advanced_options")
-        # Advanced options are hidden by default to warn new users
-        if freestyle.use_advanced_options:
-            split = col.split()
-            sub = split.column()
-            sub.active = freestyle.use_advanced_options
-            if freestyle.mode == 'SCRIPT':
-                sub.prop(freestyle, "use_ridges_and_valleys")
-            sub.prop(freestyle, "sphere_radius")
-            sub = split.column()
-            sub.active = freestyle.use_advanced_options
-            if freestyle.mode == 'SCRIPT':
-                sub.prop(freestyle, "use_suggestive_contours")
-            sub.prop(freestyle, "kr_derivative_epsilon")
-
-        if freestyle.mode == 'SCRIPT':
-            split = layout.split()
-            split.label("Style modules:")
-            split.operator("scene.freestyle_module_add", text="Add")
-            for i, module in enumerate(freestyle.modules):
-                box = layout.box()
-                box.context_pointer_set("freestyle_module", module)
-                row = box.row(align=True)
-                row.prop(module, "use", text="")
-                row.prop(module, "script", text="")
-                row.operator("scene.freestyle_module_remove", icon='X', text="")
-                row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
-                row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
-
-
-class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel):
-    bl_label = "Freestyle Line Set"
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw_edge_type_buttons(self, box, lineset, edge_type):
-        # property names
-        select_edge_type = "select_" + edge_type
-        exclude_edge_type = "exclude_" + edge_type
-        # draw edge type buttons
-        row = box.row(align=True)
-        row.prop(lineset, select_edge_type)
-        sub = row.column()
-        sub.prop(lineset, exclude_edge_type, text="")
-        sub.active = getattr(lineset, select_edge_type)
-
-    def draw(self, context):
-        rd = context.scene.render
-        rl = rd.layers.active
-        freestyle = rl.freestyle_settings
-        lineset = freestyle.linesets.active
-
-        layout = self.layout
-        layout.active = rl.use_freestyle
-
-        col = layout.column()
-        row = col.row()
-        rows = 5 if lineset else 2
-        row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
-
-        sub = row.column()
-        subsub = sub.column(align=True)
-        subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
-        subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
-        subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
-        if lineset:
-            sub.separator()
-            subsub = sub.column(align=True)
-            subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
-            subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
-
-            col.prop(lineset, "name")
-
-            col = layout.column()
-            col.label(text="Selection By:")
-            row = col.row(align=True)
-            row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
-            row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
-            row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
-            row.prop(lineset, "select_by_group", text="Group", toggle=True)
-            row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
-
-            if lineset.select_by_visibility:
-                col.label(text="Visibility:")
-                row = col.row(align=True)
-                row.prop(lineset, "visibility", expand=True)
-                if lineset.visibility == 'RANGE':
-                    row = col.row(align=True)
-                    row.prop(lineset, "qi_start")
-                    row.prop(lineset, "qi_end")
-
-            if lineset.select_by_edge_types:
-                col.label(text="Edge Types:")
-                row = col.row()
-                row.prop(lineset, "edge_type_negation", expand=True)
-                row.prop(lineset, "edge_type_combination", expand=True)
-
-                split = col.split()
-                sub = split.column()
-                self.draw_edge_type_buttons(sub, lineset, "silhouette")
-                self.draw_edge_type_buttons(sub, lineset, "border")
-                self.draw_edge_type_buttons(sub, lineset, "contour")
-                self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
-                self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
-                sub = split.column()
-                self.draw_edge_type_buttons(sub, lineset, "crease")
-                self.draw_edge_type_buttons(sub, lineset, "edge_mark")
-                self.draw_edge_type_buttons(sub, lineset, "external_contour")
-                self.draw_edge_type_buttons(sub, lineset, "material_boundary")
-
-            if lineset.select_by_face_marks:
-                col.label(text="Face Marks:")
-                row = col.row()
-                row.prop(lineset, "face_mark_negation", expand=True)
-                row.prop(lineset, "face_mark_condition", expand=True)
-
-            if lineset.select_by_group:
-                col.label(text="Group:")
-                row = col.row()
-                row.prop(lineset, "group", text="")
-                row.prop(lineset, "group_negation", expand=True)
-
-
-class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel):
-    bl_label = "Freestyle Line Style"
-    bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw_modifier_box_header(self, box, modifier):
-        row = box.row()
-        row.context_pointer_set("modifier", modifier)
-        if modifier.expanded:
-            icon = 'TRIA_DOWN'
-        else:
-            icon = 'TRIA_RIGHT'
-        row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
-        # TODO: Use icons rather than text label, would save some room!
-        row.label(text=modifier.rna_type.name)
-        row.prop(modifier, "name", text="")
-        if modifier.use:
-            icon = 'RESTRICT_RENDER_OFF'
-        else:
-            icon = 'RESTRICT_RENDER_ON'
-        row.prop(modifier, "use", text="", icon=icon)
-        sub = row.row(align=True)
-        sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
-        sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
-        sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
-        sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
-
-    def draw_modifier_common(self, box, modifier):
-        row = box.row()
-        row.prop(modifier, "blend", text="")
-        row.prop(modifier, "influence")
-
-    def draw_modifier_color_ramp_common(self, box, modifier, has_range):
-        box.template_color_ramp(modifier, "color_ramp", expand=True)
-        if has_range:
-            row = box.row(align=True)
-            row.prop(modifier, "range_min")
-            row.prop(modifier, "range_max")
-
-    def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
-        row = box.row()
-        row.prop(modifier, "mapping", text="")
-        sub = row.column()
-        sub.prop(modifier, "invert")
-        if modifier.mapping == 'CURVE':
-            sub.active = False
-            box.template_curve_mapping(modifier, "curve")
-        if has_range:
-            row = box.row(align=True)
-            row.prop(modifier, "range_min")
-            row.prop(modifier, "range_max")
-        if has_value:
-            row = box.row(align=True)
-            row.prop(modifier, "value_min")
-            row.prop(modifier, "value_max")
-
-    def draw_color_modifier(self, context, modifier):
-        layout = self.layout
-
-        col = layout.column(align=True)
-        self.draw_modifier_box_header(col.box(), modifier)
-        if modifier.expanded:
-            box = col.box()
-            self.draw_modifier_common(box, modifier)
-
-            if modifier.type == 'ALONG_STROKE':
-                self.draw_modifier_color_ramp_common(box, modifier, False)
-
-            elif modifier.type == 'DISTANCE_FROM_OBJECT':
-                box.prop(modifier, "target")
-                self.draw_modifier_color_ramp_common(box, modifier, True)
-                prop = box.operator("scene.freestyle_fill_range_by_selection")
-                prop.type = 'COLOR'
-                prop.name = modifier.name
-
-            elif modifier.type == 'DISTANCE_FROM_CAMERA':
-                self.draw_modifier_color_ramp_common(box, modifier, True)
-                prop = box.operator("scene.freestyle_fill_range_by_selection")
-                prop.type = 'COLOR'
-                prop.name = modifier.name
-
-            elif modifier.type == 'MATERIAL':
-                row = box.row()
-                row.prop(modifier, "material_attr", text="")
-                sub = row.column()
-                sub.prop(modifier, "use_ramp")
-                if modifier.material_attr in {'DIFF', 'SPEC'}:
-                    sub.active = True
-                    show_ramp = modifier.use_ramp
-                else:
-                    sub.active = False
-                    show_ramp = True
-                if show_ramp:
-                    self.draw_modifier_color_ramp_common(box, modifier, False)
-
-    def draw_alpha_modifier(self, context, modifier):
-        layout = self.layout
-
-        col = layout.column(align=True)
-        self.draw_modifier_box_header(col.box(), modifier)
-        if modifier.expanded:
-            box = col.box()
-            self.draw_modifier_common(box, modifier)
-
-            if modifier.type == 'ALONG_STROKE':
-                self.draw_modifier_curve_common(box, modifier, False, False)
-
-            elif modifier.type == 'DISTANCE_FROM_OBJECT':
-                box.prop(modifier, "target")
-                self.draw_modifier_curve_common(box, modifier, True, False)
-                prop = box.operator("scene.freestyle_fill_range_by_selection")
-                prop.type = 'ALPHA'
-                prop.name = modifier.name
-
-            elif modifier.type == 'DISTANCE_FROM_CAMERA':
-                self.draw_modifier_curve_common(box, modifier, True, False)
-                prop = box.operator("scene.freestyle_fill_range_by_selection")
-                prop.type = 'ALPHA'
-                prop.name = modifier.name
-
-            elif modifier.type == 'MATERIAL':
-                box.prop(modifier, "material_attr", text="")
-                self.draw_modifier_curve_common(box, modifier, False, False)
-
-    def draw_thickness_modifier(self, context, modifier):
-        layout = self.layout
-
-        col = layout.column(align=True)
-        self.draw_modifier_box_header(col.box(), modifier)
-        if modifier.expanded:
-            box = col.box()
-            self.draw_modifier_common(box, modifier)
-
-            if modifier.type == 'ALONG_STROKE':
-                self.draw_modifier_curve_common(box, modifier, False, True)
-
-            elif modifier.type == 'DISTANCE_FROM_OBJECT':
-                box.prop(modifier, "target")
-                self.draw_modifier_curve_common(box, modifier, True, True)
-                prop = box.operator("scene.freestyle_fill_range_by_selection")
-                prop.type = 'THICKNESS'
-                prop.name = modifier.name
-
-            elif modifier.type == 'DISTANCE_FROM_CAMERA':
-                self.draw_modifier_curve_common(box, modifier, True, True)
-                prop = box.operator("scene.freestyle_fill_range_by_selection")
-                prop.type = 'THICKNESS'
-                prop.name = modifier.name
-
-            elif modifier.type == 'MATERIAL':
-                box.prop(modifier, "material_attr", text="")
-                self.draw_modifier_curve_common(box, modifier, False, True)
-
-            elif modifier.type == 'CALLIGRAPHY':
-                box.prop(modifier, "orientation")
-                row = box.row(align=True)
-                row.prop(modifier, "min_thickness")
-                row.prop(modifier, "max_thickness")
-
-    def draw_geometry_modifier(self, context, modifier):
-        layout = self.layout
-
-        col = layout.column(align=True)
-        self.draw_modifier_box_header(col.box(), modifier)
-        if modifier.expanded:
-            box = col.box()
-
-            if modifier.type == 'SAMPLING':
-                box.prop(modifier, "sampling")
-
-            elif modifier.type == 'BEZIER_CURVE':
-                box.prop(modifier, "error")
-
-            elif modifier.type == 'SINUS_DISPLACEMENT':
-                split = box.split()
-                col = split.column()
-                col.prop(modifier, "wavelength")
-                col.prop(modifier, "amplitude")
-                col = split.column()
-                col.prop(modifier, "phase")
-
-            elif modifier.type == 'SPATIAL_NOISE':
-                split = box.split()
-                col = split.column()
-                col.prop(modifier, "amplitude")
-                col.prop(modifier, "scale")
-                col.prop(modifier, "octaves")
-                col = split.column()
-                col.prop(modifier, "smooth")
-                col.prop(modifier, "pure_random")
-
-            elif modifier.type == 'PERLIN_NOISE_1D':
-                split = box.split()
-                col = split.column()
-                col.prop(modifier, "frequency")
-                col.prop(modifier, "amplitude")
-                col.prop(modifier, "seed")
-                col = split.column()
-                col.prop(modifier, "octaves")
-                col.prop(modifier, "angle")
-
-            elif modifier.type == 'PERLIN_NOISE_2D':
-                split = box.split()
-                col = split.column()
-                col.prop(modifier, "frequency")
-                col.prop(modifier, "amplitude")
-                col.prop(modifier, "seed")
-                col = split.column()
-                col.prop(modifier, "octaves")
-                col.prop(modifier, "angle")
-
-            elif modifier.type == 'BACKBONE_STRETCHER':
-                box.prop(modifier, "backbone_length")
-
-            elif modifier.type == 'TIP_REMOVER':
-                box.prop(modifier, "tip_length")
-
-            elif modifier.type == 'POLYGONIZATION':
-                box.prop(modifier, "error")
-
-            elif modifier.type == 'GUIDING_LINES':
-                box.prop(modifier, "offset")
-
-            elif modifier.type == 'BLUEPRINT':
-                row = box.row()
-                row.prop(modifier, "shape", expand=True)
-                box.prop(modifier, "rounds")
-                row = box.row()
-                if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
-                    row.prop(modifier, "random_radius")
-                    row.prop(modifier, "random_center")
-                elif modifier.shape == 'SQUARES':
-                    row.prop(modifier, "backbone_length")
-                    row.prop(modifier, "random_backbone")
-
-            elif modifier.type == '2D_OFFSET':
-                row = box.row(align=True)
-                row.prop(modifier, "start")
-                row.prop(modifier, "end")
-                row = box.row(align=True)
-                row.prop(modifier, "x")
-                row.prop(modifier, "y")
-
-            elif modifier.type == '2D_TRANSFORM':
-                box.prop(modifier, "pivot")
-                if modifier.pivot == 'PARAM':
-                    box.prop(modifier, "pivot_u")
-                elif modifier.pivot == 'ABSOLUTE':
-                    row = box.row(align=True)
-                    row.prop(modifier, "pivot_x")
-                    row.prop(modifier, "pivot_y")
-                row = box.row(align=True)
-                row.prop(modifier, "scale_x")
-                row.prop(modifier, "scale_y")
-                box.prop(modifier, "angle")
-
-    def draw(self, context):
-        rd = context.scene.render
-        rl = rd.layers.active
-        lineset = rl.freestyle_settings.linesets.active
-
-        layout = self.layout
-        layout.active = rl.use_freestyle
-
-        if lineset is None:
-            return
-        linestyle = lineset.linestyle
-
-        layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
-        row = layout.row(align=True)
-        row.prop(linestyle, "panel", expand=True)
-        if linestyle.panel == 'STROKES':
-            ## Chaining
-            layout.label(text="Chaining:")
-            split = layout.split(align=True)
-            # First column
-            col = split.column()
-            col.prop(linestyle, "use_chaining", text="Enable Chaining")
-            sub = col.row()
-            sub.active = linestyle.use_chaining
-            sub.prop(linestyle, "same_object")
-            # Second column
-            col = split.column()
-            col.active = linestyle.use_chaining
-            col.prop(linestyle, "chaining", text="")
-            if linestyle.chaining == 'SKETCHY':
-                col.prop(linestyle, "rounds")
-
-            ## Splitting
-            layout.label(text="Splitting:")
-            split = layout.split(align=True)
-            # First column
-            col = split.column()
-            row = col.row(align=True)
-            row.prop(linestyle, "use_min_angle", text="")
-            sub = row.row()
-            sub.active = linestyle.use_min_angle
-            sub.prop(linestyle, "min_angle")
-            row = col.row(align=True)
-            row.prop(linestyle, "use_max_angle", text="")
-            sub = row.row()
-            sub.active = linestyle.use_max_angle
-            sub.prop(linestyle, "max_angle")
-            # Second column
-            col = split.column()
-            row = col.row(align=True)
-            row.prop(linestyle, "use_split_length", text="")
-            sub = row.row()
-            sub.active = linestyle.use_split_length
-            sub.prop(linestyle, "split_length", text="2D Length")
-            row = col.row(align=True)
-            row.prop(linestyle, "material_boundary")
-            # End of columns
-            row = layout.row(align=True)
-            row.prop(linestyle, "use_split_pattern", text="")
-            sub = row.row()
-            sub.active = linestyle.use_split_pattern
-            sub.prop(linestyle, "split_dash1", text="D1")
-            sub.prop(linestyle, "split_gap1", text="G1")
-            sub.prop(linestyle, "split_dash2", text="D2")
-            sub.prop(linestyle, "split_gap2", text="G2")
-            sub.prop(linestyle, "split_dash3", text="D3")
-            sub.prop(linestyle, "split_gap3", text="G3")
-
-            ## Selection
-            layout.label(text="Selection:")
-            split = layout.split(align=True)
-            # First column
-            col = split.column()
-            row = col.row(align=True)
-            row.prop(linestyle, "use_min_length", text="")
-            sub = row.row()
-            sub.active = linestyle.use_min_length
-            sub.prop(linestyle, "min_length")
-            # Second column
-            col = split.column()
-            row = col.row(align=True)
-            row.prop(linestyle, "use_max_length", text="")
-            sub = row.row()
-            sub.active = linestyle.use_max_length
-            sub.prop(linestyle, "max_length")
-
-            ## Caps
-            layout.label(text="Caps:")
-            row = layout.row(align=True)
-            row.prop(linestyle, "caps", expand=True)
-
-            ## Dashed lines
-            layout.label(text="Dashed Line:")
-            row = layout.row(align=True)
-            row.prop(linestyle, "use_dashed_line", text="")
-            sub = row.row()
-            sub.active = linestyle.use_dashed_line
-            sub.prop(linestyle, "dash1", text="D1")
-            sub.prop(linestyle, "gap1", text="G1")
-            sub.prop(linestyle, "dash2", text="D2")
-            sub.prop(linestyle, "gap2", text="G2")
-            sub.prop(linestyle, "dash3", text="D3")
-            sub.prop(linestyle, "gap3", text="G3")
-
-        elif linestyle.panel == 'COLOR':
-            col = layout.column()
-            row = col.row()
-            row.label(text="Base Color:")
-            row.prop(linestyle, "color", text="")
-            col.label(text="Modifiers:")
-            col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
-            for modifier in linestyle.color_modifiers:
-                self.draw_color_modifier(context, modifier)
-
-        elif linestyle.panel == 'ALPHA':
-            col = layout.column()
-            row = col.row()
-            row.label(text="Base Transparency:")
-            row.prop(linestyle, "alpha")
-            col.label(text="Modifiers:")
-            col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
-            for modifier in linestyle.alpha_modifiers:
-                self.draw_alpha_modifier(context, modifier)
-
-        elif linestyle.panel == 'THICKNESS':
-            col = layout.column()
-            row = col.row()
-            row.label(text="Base Thickness:")
-            row.prop(linestyle, "thickness")
-            row = col.row()
-            row.prop(linestyle, "thickness_position", expand=True)
-            row = col.row()
-            row.prop(linestyle, "thickness_ratio")
-            row.active = (linestyle.thickness_position == 'RELATIVE')
-            col = layout.column()
-            col.label(text="Modifiers:")
-            col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
-            for modifier in linestyle.thickness_modifiers:
-                self.draw_thickness_modifier(context, modifier)
-
-        elif linestyle.panel == 'GEOMETRY':
-            col = layout.column()
-            col.label(text="Modifiers:")
-            col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
-            for modifier in linestyle.geometry_modifiers:
-                self.draw_geometry_modifier(context, modifier)
-
-        elif linestyle.panel == 'MISC':
-            pass
-
-
-if __name__ == "__main__":  # only for live edit.
-    bpy.utils.register_module(__name__)
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Menu, Panel, UIList
+from bl_ui.properties_render import RenderButtonsPanel
+from bl_ui.properties_render_layer import RenderLayerButtonsPanel
+
+
+# Render properties
+
+class RenderFreestyleButtonsPanel(RenderButtonsPanel):
+    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+    @classmethod
+    def poll(cls, context):
+        if not super().poll(context):
+            return False
+        return bpy.app.build_options.freestyle
+
+
+class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
+    bl_label = "Freestyle"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+    def draw_header(self, context):
+        rd = context.scene.render
+        self.layout.prop(rd, "use_freestyle", text="")
+
+    def draw(self, context):
+        rd = context.scene.render
+
+        layout = self.layout
+        layout.active = rd.use_freestyle
+
+        row = layout.row()
+        row.label(text="Line Thickness:")
+        row.prop(rd, "line_thickness_mode", expand=True)
+        row = layout.row()
+        row.active = (rd.line_thickness_mode == 'ABSOLUTE')
+        row.prop(rd, "unit_line_thickness")
+
+
+# Render layer properties
+
+class RenderLayerFreestyleButtonsPanel(RenderLayerButtonsPanel):
+    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+    @classmethod
+    def poll(cls, context):
+        if not super().poll(context):
+            return False
+        rd = context.scene.render
+        return bpy.app.build_options.freestyle and rd.use_freestyle and rd.layers.active
+
+
+class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
+    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+    @classmethod
+    def poll(cls, context):
+        if not super().poll(context):
+            return False
+        rl = context.scene.render.layers.active
+        return rl and rl.freestyle_settings.mode == 'EDITOR'
+
+
+class RENDERLAYER_UL_linesets(UIList):
+    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+        lineset = item
+        if self.layout_type in {'DEFAULT', 'COMPACT'}:
+            layout.label(lineset.name, icon_value=icon)
+            layout.prop(lineset, "show_render", text="", index=index)
+        elif self.layout_type in {'GRID'}:
+            layout.alignment = 'CENTER'
+            layout.label("", icon_value=icon)
+
+##ifdef WITH_FREESTYLE
+#	else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer) || 
+#	         RNA_struct_is_a(itemptr->type, &RNA_FreestyleLineSet)) {
+##else
+#	else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
+##endif
+#		uiItemL(sub, name, icon);
+#		uiBlockSetEmboss(block, UI_EMBOSS);
+#		uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0,  NULL);
+#	}
+
+
+class RENDER_MT_lineset_specials(Menu):
+    bl_label = "Lineset Specials"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
+        layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
+
+
+class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
+    bl_label = "Freestyle"
+    COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+    def draw(self, context):
+        rd = context.scene.render
+        rl = rd.layers.active
+        freestyle = rl.freestyle_settings
+
+        layout = self.layout
+        layout.active = rl.use_freestyle
+        layout.prop(freestyle, "mode", text="Control mode")
+
+        col = layout.column()
+        col.label(text="Edge Detection Options:")
+        split = col.split()
+        sub = split.column()
+        sub.prop(freestyle, "crease_angle")
+        sub.prop(freestyle, "use_culling")
+        sub = split.column()
+        sub.prop(freestyle, "use_smoothness")
+        sub.prop(freestyle, "use_material_boundaries")
+        col.prop(freestyle, "use_advanced_options")
+        # Advanced options are hidden by default to warn new users
+        if freestyle.use_advanced_options:
+            split = col.split()
+            sub = split.column()
+            sub.active = freestyle.use_advanced_options
+            if freestyle.mode == 'SCRIPT':
+                sub.prop(freestyle, "use_ridges_and_valleys")
+            sub.prop(freestyle, "sphere_radius")
+            sub = split.column()
+            sub.active = freestyle.use_advanced_options
+            if freestyle.mode == 'SCRIPT':
+                sub.prop(freestyle, "use_suggestive_contours")
+            sub.prop(freestyle, "kr_derivative_epsilon")
+
+        if freestyle.mode == 'SCRIPT':
+            split = layout.split()
+            split.label("Style modules:")
+            split.operator("scene.freestyle_module_add", text="Add")
+            for i, module in enumerate(freestyle.modules):
+                box = layout.box()
+                box.context_pointer_set("freestyle_module", module)
+                row = box.row(align=True)
+                row.prop(module, "use", text="")
+                row.prop(module, "script", text="")
+                row.operator("scene.freestyle_module_remove", icon='X', text="")
+                row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
+                row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+
+class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel):
+    bl_label = "Freestyle Line Set"
+    COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+    def draw_edge_type_buttons(self, box, lineset, edge_type):
+        # property names
+        select_edge_type = "select_" + edge_type
+        exclude_edge_type = "exclude_" + edge_type
+        # draw edge type buttons
+        row = box.row(align=True)
+        row.prop(lineset, select_edge_type)
+        sub = row.column()
+        sub.prop(lineset, exclude_edge_type, text="")
+        sub.active = getattr(lineset, select_edge_type)
+
+    def draw(self, context):
+        rd = context.scene.render
+        rl = rd.layers.active
+        freestyle = rl.freestyle_settings
+        lineset = freestyle.linesets.active
+
+        layout = self.layout
+        layout.active = rl.use_freestyle
+
+        col = layout.column()
+        row = col.row()
+        rows = 5 if lineset else 2
+        row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
+
+        sub = row.column()
+        subsub = sub.column(align=True)
+        subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
+        subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
+        subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
+        if lineset:
+            sub.separator()
+            subsub = sub.column(align=True)
+            subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
+            subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+            col.prop(lineset, "name")
+
+            col = layout.column()
+            col.label(text="Selection By:")
+            row = col.row(align=True)
+            row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
+            row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
+            row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
+            row.prop(lineset, "select_by_group", text="Group", toggle=True)
+            row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
+
+            if lineset.select_by_visibility:
+                col.label(text="Visibility:")
+                row = col.row(align=True)
+                row.prop(lineset, "visibility", expand=True)
+                if lineset.visibility == 'RANGE':
+                    row = col.row(align=True)
+                    row.prop(lineset, "qi_start")
+                    row.prop(lineset, "qi_end")
+
+            if lineset.select_by_edge_types:
+                col.label(text="Edge Types:")
+                row = col.row()
+                row.prop(lineset, "edge_type_negation", expand=True)
+                row.prop(lineset, "edge_type_combination", expand=True)
+
+                split = col.split()
+                sub = split.column()
+                self.draw_edge_type_buttons(sub, lineset, "silhouette")
+                self.draw_edge_type_buttons(sub, lineset, "border")
+                self.draw_edge_type_buttons(sub, lineset, "contour")
+                self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
+                self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
+                sub = split.column()
+                self.draw_edge_type_buttons(sub, lineset, "crease")
+                self.draw_edge_type_buttons(sub, lineset, "edge_mark")
+                self.draw_edge_type_buttons(sub, lineset, "external_contour")
+                self.draw_edge_type_buttons(sub, lineset, "material_boundary")
+
+            if lineset.select_by_face_marks:
+                col.label(text="Face Marks:")
+                row = col.row()
+                row.prop(lineset, "face_mark_negation", expand=True)
+                row.prop(lineset, "face_mark_condition", expand=True)
+
+            if lineset.select_by_group:
+                col.label(text="Group:")
+                row = col.row()
+                row.prop(lineset, "group", text="")
+                row.prop(lineset, "group_negation", expand=True)
+
+
+class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel):
+    bl_label = "Freestyle Line Style"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+    def draw_modifier_box_header(self, box, modifier):
+        row = box.row()
+        row.context_pointer_set("modifier", modifier)
+        if modifier.expanded:
+            icon = 'TRIA_DOWN'
+        else:
+            icon = 'TRIA_RIGHT'
+        row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
+        # TODO: Use icons rather than text label, would save some room!
+        row.label(text=modifier.rna_type.name)
+        row.prop(modifier, "name", text="")
+        if modifier.use:
+            icon = 'RESTRICT_RENDER_OFF'
+        else:
+            icon = 'RESTRICT_RENDER_ON'
+        row.prop(modifier, "use", text="", icon=icon)
+        sub = row.row(align=True)
+        sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
+        sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
+        sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+        sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
+
+    def draw_modifier_common(self, box, modifier):
+        row = box.row()
+        row.prop(modifier, "blend", text="")
+        row.prop(modifier, "influence")
+
+    def draw_modifier_color_ramp_common(self, box, modifier, has_range):
+        box.template_color_ramp(modifier, "color_ramp", expand=True)
+        if has_range:
+            row = box.row(align=True)
+            row.prop(modifier, "range_min")
+            row.prop(modifier, "range_max")
+
+    def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
+        row = box.row()
+        row.prop(modifier, "mapping", text="")
+        sub = row.column()
+        sub.prop(modifier, "invert")
+        if modifier.mapping == 'CURVE':
+            sub.active = False
+            box.template_curve_mapping(modifier, "curve")
+        if has_range:
+            row = box.row(align=True)
+            row.prop(modifier, "range_min")
+            row.prop(modifier, "range_max")
+        if has_value:
+            row = box.row(align=True)
+            row.prop(modifier, "value_min")
+            row.prop(modifier, "value_max")
+
+    def draw_color_modifier(self, context, modifier):
+        layout = self.layout
+
+        col = layout.column(align=True)
+        self.draw_modifier_box_header(col.box(), modifier)
+        if modifier.expanded:
+            box = col.box()
+            self.draw_modifier_common(box, modifier)
+
+            if modifier.type == 'ALONG_STROKE':
+                self.draw_modifier_color_ramp_common(box, modifier, False)
+
+            elif modifier.type == 'DISTANCE_FROM_OBJECT':
+                box.prop(modifier, "target")
+                self.draw_modifier_color_ramp_common(box, modifier, True)
+                prop = box.operator("scene.freestyle_fill_range_by_selection")
+                prop.type = 'COLOR'
+                prop.name = modifier.name
+
+            elif modifier.type == 'DISTANCE_FROM_CAMERA':
+                self.draw_modifier_color_ramp_common(box, modifier, True)
+                prop = box.operator("scene.freestyle_fill_range_by_selection")
+                prop.type = 'COLOR'
+                prop.name = modifier.name
+
+            elif modifier.type == 'MATERIAL':
+                row = box.row()
+                row.prop(modifier, "material_attr", text="")
+                sub = row.column()
+                sub.prop(modifier, "use_ramp")
+                if modifier.material_attr in {'DIFF', 'SPEC'}:
+                    sub.active = True
+                    show_ramp = modifier.use_ramp
+                else:
+                    sub.active = False
+                    show_ramp = True
+                if show_ramp:
+                    self.draw_modifier_color_ramp_common(box, modifier, False)
+
+    def draw_alpha_modifier(self, context, modifier):
+        layout = self.layout
+
+        col = layout.column(align=True)
+        self.draw_modifier_box_header(col.box(), modifier)
+        if modifier.expanded:
+            box = col.box()
+            self.draw_modifier_common(box, modifier)
+
+            if modifier.type == 'ALONG_STROKE':
+                self.draw_modifier_curve_common(box, modifier, False, False)
+
+            elif modifier.type == 'DISTANCE_FROM_OBJECT':
+                box.prop(modifier, "target")
+                self.draw_modifier_curve_common(box, modifier, True, False)
+                prop = box.operator("scene.freestyle_fill_range_by_selection")
+                prop.type = 'ALPHA'
+                prop.name = modifier.name
+
+            elif modifier.type == 'DISTANCE_FROM_CAMERA':
+                self.draw_modifier_curve_common(box, modifier, True, False)
+                prop = box.operator("scene.freestyle_fill_range_by_selection")
+                prop.type = 'ALPHA'
+                prop.name = modifier.name
+
+            elif modifier.type == 'MATERIAL':
+                box.prop(modifier, "material_attr", text="")
+                self.draw_modifier_curve_common(box, modifier, False, False)
+
+    def draw_thickness_modifier(self, context, modifier):
+        layout = self.layout
+
+        col = layout.column(align=True)
+        self.draw_modifier_box_header(col.box(), modifier)
+        if modifier.expanded:
+            box = col.box()
+            self.draw_modifier_common(box, modifier)
+
+            if modifier.type == 'ALONG_STROKE':
+                self.draw_modifier_curve_common(box, modifier, False, True)
+
+            elif modifier.type == 'DISTANCE_FROM_OBJECT':
+                box.prop(modifier, "target")
+                self.draw_modifier_curve_common(box, modifier, True, True)
+                prop = box.operator("scene.freestyle_fill_range_by_selection")
+                prop.type = 'THICKNESS'
+                prop.name = modifier.name
+
+            elif modifier.type == 'DISTANCE_FROM_CAMERA':
+                self.draw_modifier_curve_common(box, modifier, True, True)
+                prop = box.operator("scene.freestyle_fill_range_by_selection")
+                prop.type = 'THICKNESS'
+                prop.name = modifier.name
+
+            elif modifier.type == 'MATERIAL':
+                box.prop(modifier, "material_attr", text="")
+                self.draw_modifier_curve_common(box, modifier, False, True)
+
+            elif modifier.type == 'CALLIGRAPHY':
+                box.prop(modifier, "orientation")
+                row = box.row(align=True)
+                row.prop(modifier, "min_thickness")
+                row.prop(modifier, "max_thickness")
+
+    def draw_geometry_modifier(self, context, modifier):
+        layout = self.layout
+
+        col = layout.column(align=True)
+        self.draw_modifier_box_header(col.box(), modifier)
+        if modifier.expanded:
+            box = col.box()
+
+            if modifier.type == 'SAMPLING':
+                box.prop(modifier, "sampling")
+
+            elif modifier.type == 'BEZIER_CURVE':
+                box.prop(modifier, "error")
+
+            elif modifier.type == 'SINUS_DISPLACEMENT':
+                split = box.split()
+                col = split.column()
+                col.prop(modifier, "wavelength")
+                col.prop(modifier, "amplitude")
+                col = split.column()
+                col.prop(modifier, "phase")
+
+            elif modifier.type == 'SPATIAL_NOISE':
+                split = box.split()
+                col = split.column()
+                col.prop(modifier, "amplitude")
+                col.prop(modifier, "scale")
+                col.prop(modifier, "octaves")
+                col = split.column()
+                col.prop(modifier, "smooth")
+                col.prop(modifier, "pure_random")
+
+            elif modifier.type == 'PERLIN_NOISE_1D':
+                split = box.split()
+                col = split.column()
+                col.prop(modifier, "frequency")
+                col.prop(modifier, "amplitude")
+                col.prop(modifier, "seed")
+                col = split.column()
+                col.prop(modifier, "octaves")
+                col.prop(modifier, "angle")
+
+            elif modifier.type == 'PERLIN_NOISE_2D':
+                split = box.split()
+                col = split.column()
+                col.prop(modifier, "frequency")
+                col.prop(modifier, "amplitude")
+                col.prop(modifier, "seed")
+                col = split.column()
+                col.prop(modifier, "octaves")
+                col.prop(modifier, "angle")
+
+            elif modifier.type == 'BACKBONE_STRETCHER':
+                box.prop(modifier, "backbone_length")
+
+            elif modifier.type == 'TIP_REMOVER':
+                box.prop(modifier, "tip_length")
+
+            elif modifier.type == 'POLYGONIZATION':
+                box.prop(modifier, "error")
+
+            elif modifier.type == 'GUIDING_LINES':
+                box.prop(modifier, "offset")
+
+            elif modifier.type == 'BLUEPRINT':
+                row = box.row()
+                row.prop(modifier, "shape", expand=True)
+                box.prop(modifier, "rounds")
+                row = box.row()
+                if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
+                    row.prop(modifier, "random_radius")
+                    row.prop(modifier, "random_center")
+                elif modifier.shape == 'SQUARES':
+                    row.prop(modifier, "backbone_length")
+                    row.prop(modifier, "random_backbone")
+
+            elif modifier.type == '2D_OFFSET':
+                row = box.row(align=True)
+                row.prop(modifier, "start")
+                row.prop(modifier, "end")
+                row = box.row(align=True)
+                row.prop(modifier, "x")
+                row.prop(modifier, "y")
+
+            elif modifier.type == '2D_TRANSFORM':
+                box.prop(modifier, "pivot")
+                if modifier.pivot == 'PARAM':
+                    box.prop(modifier, "pivot_u")
+                elif modifier.pivot == 'ABSOLUTE':
+                    row = box.row(align=True)
+                    row.prop(modifier, "pivot_x")
+                    row.prop(modifier, "pivot_y")
+                row = box.row(align=True)
+                row.prop(modifier, "scale_x")
+                row.prop(modifier, "scale_y")
+                box.prop(modifier, "angle")
+
+    def draw(self, context):
+        rd = context.scene.render
+        rl = rd.layers.active
+        lineset = rl.freestyle_settings.linesets.active
+
+        layout = self.layout
+        layout.active = rl.use_freestyle
+
+        if lineset is None:
+            return
+        linestyle = lineset.linestyle
+
+        layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
+        row = layout.row(align=True)
+        row.prop(linestyle, "panel", expand=True)
+        if linestyle.panel == 'STROKES':
+            ## Chaining
+            layout.label(text="Chaining:")
+            split = layout.split(align=True)
+            # First column
+            col = split.column()
+            col.prop(linestyle, "use_chaining", text="Enable Chaining")
+            sub = col.row()
+            sub.active = linestyle.use_chaining
+            sub.prop(linestyle, "same_object")
+            # Second column
+            col = split.column()
+            col.active = linestyle.use_chaining
+            col.prop(linestyle, "chaining", text="")
+            if linestyle.chaining == 'SKETCHY':
+                col.prop(linestyle, "rounds")
+
+            ## Splitting
+            layout.label(text="Splitting:")
+            split = layout.split(align=True)
+            # First column
+            col = split.column()
+            row = col.row(align=True)
+            row.prop(linestyle, "use_min_angle", text="")
+            sub = row.row()
+            sub.active = linestyle.use_min_angle
+            sub.prop(linestyle, "min_angle")
+            row = col.row(align=True)
+            row.prop(linestyle, "use_max_angle", text="")
+            sub = row.row()
+            sub.active = linestyle.use_max_angle
+            sub.prop(linestyle, "max_angle")
+            # Second column
+            col = split.column()
+            row = col.row(align=True)
+            row.prop(linestyle, "use_split_length", text="")
+            sub = row.row()
+            sub.active = linestyle.use_split_length
+            sub.prop(linestyle, "split_length", text="2D Length")
+            row = col.row(align=True)
+            row.prop(linestyle, "material_boundary")
+            # End of columns
+            row = layout.row(align=True)
+            row.prop(linestyle, "use_split_pattern", text="")
+            sub = row.row()
+            sub.active = linestyle.use_split_pattern
+            sub.prop(linestyle, "split_dash1", text="D1")
+            sub.prop(linestyle, "split_gap1", text="G1")
+            sub.prop(linestyle, "split_dash2", text="D2")
+            sub.prop(linestyle, "split_gap2", text="G2")
+            sub.prop(linestyle, "split_dash3", text="D3")
+            sub.prop(linestyle, "split_gap3", text="G3")
+
+            ## Selection
+            layout.label(text="Selection:")
+            split = layout.split(align=True)
+            # First column
+            col = split.column()
+            row = col.row(align=True)
+            row.prop(linestyle, "use_min_length", text="")
+            sub = row.row()
+            sub.active = linestyle.use_min_length
+            sub.prop(linestyle, "min_length")
+            # Second column
+            col = split.column()
+            row = col.row(align=True)
+            row.prop(linestyle, "use_max_length", text="")
+            sub = row.row()
+            sub.active = linestyle.use_max_length
+            sub.prop(linestyle, "max_length")
+
+            ## Caps
+            layout.label(text="Caps:")
+            row = layout.row(align=True)
+            row.prop(linestyle, "caps", expand=True)
+
+            ## Dashed lines
+            layout.label(text="Dashed Line:")
+            row = layout.row(align=True)
+            row.prop(linestyle, "use_dashed_line", text="")
+            sub = row.row()
+            sub.active = linestyle.use_dashed_line
+            sub.prop(linestyle, "dash1", text="D1")
+            sub.prop(linestyle, "gap1", text="G1")
+            sub.prop(linestyle, "dash2", text="D2")
+            sub.prop(linestyle, "gap2", text="G2")
+            sub.prop(linestyle, "dash3", text="D3")
+            sub.prop(linestyle, "gap3", text="G3")
+
+        elif linestyle.panel == 'COLOR':
+            col = layout.column()
+            row = col.row()
+            row.label(text="Base Color:")
+            row.prop(linestyle, "color", text="")
+            col.label(text="Modifiers:")
+            col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
+            for modifier in linestyle.color_modifiers:
+                self.draw_color_modifier(context, modifier)
+
+        elif linestyle.panel == 'ALPHA':
+            col = layout.column()
+            row = col.row()
+            row.label(text="Base Transparency:")
+            row.prop(linestyle, "alpha")
+            col.label(text="Modifiers:")
+            col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
+            for modifier in linestyle.alpha_modifiers:
+                self.draw_alpha_modifier(context, modifier)
+
+        elif linestyle.panel == 'THICKNESS':
+            col = layout.column()
+            row = col.row()
+            row.label(text="Base Thickness:")
+            row.prop(linestyle, "thickness")
+            row = col.row()
+            row.prop(linestyle, "thickness_position", expand=True)
+            row = col.row()
+            row.prop(linestyle, "thickness_ratio")
+            row.active = (linestyle.thickness_position == 'RELATIVE')
+            col = layout.column()
+            col.label(text="Modifiers:")
+            col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
+            for modifier in linestyle.thickness_modifiers:
+                self.draw_thickness_modifier(context, modifier)
+
+        elif linestyle.panel == 'GEOMETRY':
+            col = layout.column()
+            col.label(text="Modifiers:")
+            col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
+            for modifier in linestyle.geometry_modifiers:
+                self.draw_geometry_modifier(context, modifier)
+
+        elif linestyle.panel == 'MISC':
+            pass
+
+
+if __name__ == "__main__":  # only for live edit.
+    bpy.utils.register_module(__name__)

File blender/release/scripts/startup/bl_ui/properties_render_layer.py

View file
  • Ignore whitespace
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from bpy.types import Menu, Panel, UIList
-
-
-class RenderLayerButtonsPanel():
-    bl_space_type = 'PROPERTIES'
-    bl_region_type = 'WINDOW'
-    bl_context = "render_layer"
-    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
-    @classmethod
-    def poll(cls, context):
-        scene = context.scene
-        return scene and (scene.render.engine in cls.COMPAT_ENGINES)
-
-
-class RENDERLAYER_UL_renderlayers(UIList):
-    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
-        # assert(isinstance(item, bpy.types.SceneRenderLayer)
-        layer = item
-        if self.layout_type in {'DEFAULT', 'COMPACT'}:
-            layout.label(layer.name, icon_value=icon)
-            layout.prop(layer, "use", text="", index=index)
-        elif self.layout_type in {'GRID'}:
-            layout.alignment = 'CENTER'
-            layout.label("", icon_value=icon)
-
-
-class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
-    bl_label = "Layer List"
-    bl_options = {'HIDE_HEADER'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw(self, context):
-        layout = self.layout
-
-        scene = context.scene
-        rd = scene.render
-
-        row = layout.row()
-        row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
-
-        col = row.column(align=True)
-        col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
-        col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
-
-        row = layout.row()
-        rl = rd.layers.active
-        if rl:
-            row.prop(rl, "name")
-        row.prop(rd, "use_single_layer", text="", icon_only=True)
-
-
-class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
-    bl_label = "Layer"
-    bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw(self, context):
-        layout = self.layout
-
-        scene = context.scene
-        rd = scene.render
-        rl = rd.layers.active
-
-        split = layout.split()
-
-        col = split.column()
-        col.prop(scene, "layers", text="Scene")
-        col.label(text="")
-        col.prop(rl, "light_override", text="Light")
-        col.prop(rl, "material_override", text="Material")
-
-        col = split.column()
-        col.prop(rl, "layers", text="Layer")
-        col.prop(rl, "layers_zmask", text="Mask Layer")
-
-        layout.separator()
-        layout.label(text="Include:")
-
-        split = layout.split()
-
-        col = split.column()
-        col.prop(rl, "use_zmask")
-        row = col.row()
-        row.prop(rl, "invert_zmask", text="Negate")
-        row.active = rl.use_zmask
-        col.prop(rl, "use_all_z")
-
-        col = split.column()
-        col.prop(rl, "use_solid")
-        col.prop(rl, "use_halo")
-        col.prop(rl, "use_ztransp")
-
-        col = split.column()
-        col.prop(rl, "use_sky")
-        col.prop(rl, "use_edge_enhance")
-        col.prop(rl, "use_strand")
-        if bpy.app.build_options.freestyle:
-            row = col.row()
-            row.prop(rl, "use_freestyle")
-            row.active = rd.use_freestyle
-
-
-class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
-    bl_label = "Render Passes"
-    bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
-
-    def draw_pass_type_buttons(self, box, rl, pass_type):
-        # property names
-        use_pass_type = "use_pass_" + pass_type
-        exclude_pass_type = "exclude_" + pass_type
-        # draw pass type buttons
-        row = box.row()
-        row.prop(rl, use_pass_type)
-        row.prop(rl, exclude_pass_type, text="")
-
-    def draw(self, context):
-        layout = self.layout
-
-        scene = context.scene
-        rd = scene.render
-        rl = rd.layers.active
-
-        split = layout.split()
-
-        col = split.column()
-        col.prop(rl, "use_pass_combined")
-        col.prop(rl, "use_pass_z")
-        col.prop(rl, "use_pass_vector")
-        col.prop(rl, "use_pass_normal")
-        col.prop(rl, "use_pass_uv")
-        col.prop(rl, "use_pass_mist")
-        col.prop(rl, "use_pass_object_index")
-        col.prop(rl, "use_pass_material_index")
-        col.prop(rl, "use_pass_color")
-
-        col = split.column()
-        col.prop(rl, "use_pass_diffuse")
-        self.draw_pass_type_buttons(col, rl, "specular")
-        self.draw_pass_type_buttons(col, rl, "shadow")
-        self.draw_pass_type_buttons(col, rl, "emit")
-        self.draw_pass_type_buttons(col, rl, "ambient_occlusion")
-        self.draw_pass_type_buttons(col, rl, "environment")
-        self.draw_pass_type_buttons(col, rl, "indirect")
-        self.draw_pass_type_buttons(col, rl, "reflection")
-        self.draw_pass_type_buttons(col, rl, "refraction")
-
-
-if __name__ == "__main__":  # only for live edit.
-    bpy.utils.register_module(__name__)
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Menu, Panel, UIList
+