- attached eyeprob.duf
MHX major problem with EYES.
Hello,
i have discovered this new problem with MHX and eyes
if i move the eyes manually in daz then try import them with plugin, convert to MHX
if move the neck or head
eyes will looks like this:
no problem without MHX, this problem is only with MHX.
file for test in attachment
Comments (4)
-
reporter -
reporter i have discovered that it’s some morph who change height that cause this problem
-
repo owner The root cause is that eye bone is not centered in the middle of the eye mesh, so rotating the eye will move it out of the socket. Rotating the neck will lead to an eye rotation in mhx, because by default the mhx eyes are looking at the gaze bones. If you turn off gazing the eyes stay in place. As long as you only rotate the neck, once you rotate the eyes the problem reappears. As it does with the original daz rig.
-
reporter - changed status to closed
thank you, gaze to 0 fix the issue.
- Log in to comment
added .duf file for test.