MHX major problem with EYES.

Issue #1007 closed
bouich jules created an issue

Hello,

i have discovered this new problem with MHX and eyes

if i move the eyes manually in daz then try import them with plugin, convert to MHX

if move the neck or head

eyes will looks like this:

no problem without MHX, this problem is only with MHX.

file for test in attachment

Comments (4)

  1. Thomas Larsson repo owner

    The root cause is that eye bone is not centered in the middle of the eye mesh, so rotating the eye will move it out of the socket. Rotating the neck will lead to an eye rotation in mhx, because by default the mhx eyes are looking at the gaze bones. If you turn off gazing the eyes stay in place. As long as you only rotate the neck, once you rotate the eyes the problem reappears. As it does with the original daz rig.

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