Support for Named Attributes
Issue #1026
closed
Previously geometry nodes solutions require the user to pass in an attribute name through the modifier panel. Blender 3.2 released today which returns support for named attributes directly inside a geonode tree. The geograft merge, for instance, can have the attributes fields on the Group Input removed and the “Geograft Area” and “Geograft Edge” vertex groups just as “Named Attribute” nodes inside the tree. This removes some pointless clutter from the modifier stack.
https://docs.blender.org/manual/en/3.2/modeling/geometry_nodes/input/named_attribute.html
Comments (2)
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- changed status to closed
thank you for the information
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Midnight have a look at
#1020please and let us know what you think.