- changed status to resolved
guess refraction bug
Issue #103
resolved
This is responsible for the dark eyes as noticed in #96. And it's also a regression though I have no idea when this happened. The issue is that for the guess option the glossy color is used as base color that's not always the case. Below the right equations as explained in #169 in the old traker.
# principled glass color (iray refraction = 1)
if share glossy input is on
principled base color = iray glossy color
principled specular tint = 1
if share glossy input is off
principled base color = iray refraction color
principled specular tint = 0
if thin walled is off and iray transmitted color <> [white,black] and iray transmitted distance > 0
principled base color = principled base color * iray transmitted color
Also below an example with the G8F eyes first iray then cycles where I made the glossy color green to better show the bug.
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Commit 5694662 works fine marking as resolved.