a recommendation for Materials setup

Issue #1039 closed
Prenses Karolin created an issue

The set up of materials is excellent. However, I realized that there is a big shortcoming.

A simple example, when we change the FAQ value of the 'Face' material, only the face material's value will change. I use the 'Node Group' method to automatically change the FAQ value of other materials.

In this way, when I change the SSS value, metallic, roughness, etc. of any material, it automatically changes in other materials. I am installing for this system, but it is a laborious task.

I was wondering, is it possible (by you) to introduce such a system to material installation? I think it would be an excellent method.

I'm sending you a photo of a system I installed. I think it would be perfect if the plugin automatically set up such a system.

In short, it can be linked for all the same values ​​that are common (sss, rgh,spec, metallic, sheen etc).

Comments (4)

  1. Midnight Arrow

    The importer has a material editor. It’s in the “materials” tab. It stops working if you change them by hand though.

    I advocated for the creation of an uber shader, one big node group that contains all properties like Daz’s Uber shader that'd be easier to access from scripting. But I don’t think anybody else went for it.

  2. Prenses Karolin reporter

    Actually, my goal is to change the same values ​​of all materials at once.

    For example, the subsurface scattering value. When you change the value of one material, it is necessary to change the others. One method to facilitate this process is 'Node groups'

    it was just a suggestion

  3. Prenses Karolin reporter

    Already the developer has thought of this ahead of time, I'm a fan of this plugin. I learn something new every day.

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