the expressions morph are not the same
hello. I was testing the diffeomorphic expressions and they look different from those of daz, as an expression of surprise where the eyes are more closed than in daz and also the wrinkles of the skin, how I can solve this? (i´m using diffeomorphic 1.6.2)
Comments (5)
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repo owner -
reporter ohh So what am I doing wrong? what i do first is
1- easy daz import
2- I select "face units" "expression" "fact units" and "fact expression" will I have to use version 1.6.1? -
repo owner You weren’t doing anything wrong. The fix for the eyelid bug is in the most recent development version, which can be downloaded from https://bitbucket.org/Diffeomorphic/import_daz/downloads/.
For the wrinkles, you need to create the corresponding maps with Xin’s addon, and then load them with one of the buttons in the Advanced Panel > HD Mesh section. Either Load Normal Maps, Load Scalar Disp Maps, or Load Vector Disp Maps, depending on which format you save the maps in. The buttons are mentioned in https://diffeomorphic.blogspot.com/p/hd-meshes-version-16.html, but apparently I ran out of steam and never completed those docs.
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reporter oh great thanks that solved the problem. I'll take a look at that xin addon
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- changed status to invalid
not a bug
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The eye problem was a bug that is fixed in the latest commit. The wrinkles are part of the HD morph that you need Xin’s addon to load. I have only tried it once and don’t know about the status, but I don’t think it runs on the latest Blender versions.
https://bitbucket.org/Diffeomorphic/import_daz/issues/814/blender-addon-to-generate-rigged-hd-meshes