lips deformations using rigify spine_fk.007 bone creates
I am using the great rigify rigging system that works perfectly with this amazing importer, except the head bone controller causes some lips deformations. Here is a screen capture of the behavior: just open the mouth, pull the head up and here is the result.
(I have tried different approach with different things, I always have this issue.
If it can help, it wasn’t happening with previous supported rigify version)
I’m using the latest stable version (1.4.1)
Comments (4)
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repo owner Charles, I suggest that you try the development version. Stable 1.4.1 is starting to become quite old, and I should put together a new stable soon. In particular, I made some change to the rigify neck bone which may be relevant after 1.4.1
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reporter @Chuki Cicha Thanks alot for your detailed answer, this is the exact same steps I’m also doing to import the character, it’s indeed working properly with the latest commit, I gonna use it! (NB: what I especially like with rigify is that Thomas allows to customize the metarig in the steps, which is very handy. Apart from that, I must admit I never really used make human one, but I’ll give it a try! Also thanks for your feedback on it )
@Thomas Larson, Thank you so much for spending time to reply to my issue!! The development version is indeed working very well, from now I’ll have a try on it before opening an issue
I love the way the addon is evolving by the way! And thank you for sharing all this work!!
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reporter - changed status to resolved
The development version is working fine
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Try the latest commit, for me it’s working as it should, the steps I took were:
I’m using this commit:
063715d
1- Import Daz File
2- (I don’t think this is necessary, but it’s an habit), I selected the Armature, and then Under the “Corrections” panel hit Add Extra Face Bones, and then Make all Bones Posable.
3- Under the “Morphs” panel, I clicked “Import Units” and selected just the MouthOpen, to try this out.
4- Under the “Finishing” panel, clicked on “Convert to Rigify”
5- In the “Face Units” menu I set the “MouthOpen” slider to 1.
6- And then I rotated the head bone
And as you can see, it works as intended.
I don’t know if maybe you are using another Rigify tool, I recommend you to use the one that is inside the plugin, it’s pretty nice, although in my opinion, MHX is better than Rigify, but it’s a matter of what is easier for you.
Hope this helped you! if it did, please set the issue to Resolved, so Thomas doesn’t waste time here