4-layer uber

Issue #1070 resolved
Alessandro Padovani created an issue

daz studio 4.15.0.30, blender 3.2.0, diffeomorphic 1.6.2.1051

The 4-layer uber shader is not correctly imported. Specifically the base color is not imported, and we need to invert the facs. This is a regression since it worked before.

Test scene included layers.duf.

Comments (8)

  1. Alessandro Padovani reporter

    Commit f825344 works almost fine. Apart that the bump maps are not imported. The bump mode can be “normal map” or “height map”. I did a new test scene where there’s a height map in the first layer.

  2. Alessandro Padovani reporter

    Nope, layers 2 and 3 use a normal map so should be a normal map node. Only layer 1 uses a height map aka bump map. You can tell from the layer bump mode which kind of map each layer gets.

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