4-layer uber
daz studio 4.15.0.30, blender 3.2.0, diffeomorphic 1.6.2.1051
The 4-layer uber shader is not correctly imported. Specifically the base color is not imported, and we need to invert the facs. This is a regression since it worked before.
Test scene included layers.duf.
Comments (8)
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repo owner -
reporter Commit f825344 works almost fine. Apart that the bump maps are not imported. The bump mode can be “normal map” or “height map”. I did a new test scene where there’s a height map in the first layer.
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reporter - attached layers-2.duf
test scene for normal and bump maps
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reporter - attached bump.jpg
and texture
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repo owner Should work now.
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reporter Nope, layers 2 and 3 use a normal map so should be a normal map node. Only layer 1 uses a height map aka bump map. You can tell from the layer bump mode which kind of map each layer gets.
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repo owner Fixed in last commit.
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reporter - changed status to resolved
Commit 35f3867 works fine.
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Fixed in last commit. But no, I’m pretty sure that this never worked before.