Make Pallet not generate more than 3 materials for plane option.
I have not used it before, but it is interesting idea to keep each figure materials to save and re-use them. Thanks!
Though it not solve my current request to copy materials between 2 figures which have different material slot assignment.
(eg 10 to 5, or 1 to 10 etc) so I keep request. (https://bitbucket.org/Diffeomorphic/import_daz/issues/1077/generate-material-slots-and-assign-from)
At same time, Make palette seems not work correctly for recent version blender 3.2 when I use Plane option. I just test with simple cube,3 material assign with default UV, then it generate 2 material Grid plane. like this
Error: Python: Traceback (most recent call last):
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\error.py", line 207, in execute
self.run(context)
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\matedit.py", line 1382, in run
for mat in cone.data.materials:
NameError: name 'cone' is not defined. Did you mean: 'One'?
Info: Total files 77 | Changed 77 | Failed 0
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It is somehow interesting because I set Plane mode, but log point at Cone name… ^^;
Comments (4)
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reporter -
repo owner Fixed in last commit, I hope.
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reporter Thanks I test later. I do not know when these problem happen. I often tweak slot as I need, so if it cause issue.
but first cube test, I really do not know why it not worked. ^^;
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reporter - changed status to closed
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Then I test with current Scene merged figure, now it seems generate all material, with plane option.
(do not know why my cube can not generate correctly)
but as you see generate some duplicate planes (though it not problem for me,,,)
like this
Can you generate one row grid plane from right to left , along with Current material slots?
(though there may be case, it remain a few materiasl slot which not assgined.. blender offer function to remove mateiral slot which not currently used)