crash on import for dual lobe hair shader
Issue #1084
resolved
daz studio 4.15.0.2, blender 3.2.0, diffeomorphic 1.6.2.1062
Some PAs use the dual lobe hair shader on geometry. This makes little sense since this shader is designed for strands. But in this case the plugin crashes.
Test scene included no-hair.duf it’s a cube using the dual lobe hair shader.
Comments (2)
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repo owner -
reporter - changed status to resolved
Commit 8bd783d works fine thank you for the fast fix.
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Fixed in last commit.