- edited description
JCM problem in the wrist
Issue #1169
resolved
Hello! thank you for your patience again. I found another jcm problem in MHX.
This occurs only in MHX in certain poses like the one attached
There are minor differences in the final poses between daz and mhx armatures, if there’s a way to also fix this would be awesome.
Genesis 8.1 everything in default
Diffeo: Last commit Blender: 3.3 and 3.2
Comments (4)
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reporter -
repo owner The problem was that by default the twist of the mhx forearm is controlled by the rotation of the hand. This is convenient for manual animation but not when a premade pose is loaded. In the latest commit the Load Pose button turns off the corresponding properties.
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- changed status to resolved
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reporter Thank you 😃👍🏻
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