Using custom "Cartoonized DAZ Morphs with Diffeomorphic....

Issue #1179 invalid
Joe Morris @ FAST Animation Studio Toolz created an issue

I rename all the morphs for the Cartoonized daz add-on TO eCTRL INSTEAD of CTRL on the prefix… then import my character with face units expressions visemes facs and facs expressions and body…. checked everything else is default …then import as custom morphs the cartoonized morphs into blender……… renamed to eCTRL otherwise they don't work.. I'm able to use it OK in blender

it's just when I move some morph sliders for the cartoonized morphs the eyebrows and hair don't follow .. I'm new to diffeomorphic kind of so I need step by step instructions in a FOR dummies style to understand this if you could really help me I'd appreciate it my blender file is attached https://drive.google.com/file/d/17SssQlVA1xCxAIXgLkyuhVxeDX7JNTKM/view?usp=sharing

I heard you had to do something like transfer shape keys but I have no idea how to do that and how that all works ………it's a genesis 8 that I imported….. female with clothes and hair

Comments (5)

  1. Joe Morris @ FAST Animation Studio Toolz reporter

    I tried this and the eyebrows don't follows the mesh perfectly when I move the cartoonized morph... I did transfer the shape key exactly like you said and eyebrows didn't follow the shape perfectly like in daz studio... What's the next step is there some sort of function  on diffeomorphic to edit the weight painting or something

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