- edited description
MHX and Rigify break after applying a pose to the Character
Hello, I am not sure if it’s a bug or I’m doing something wrong but if I try to apply any pose to my imported character the rig detaches from the mesh, basically the pose is applied to the mesh but the rig stays in the T-pose. My workflow: Easy Import DAZ with the settings which can be seen in the first screenshot, than I go in to the Posing menu, select my characters armature, press Import Pose, select a pose from my library and than the pose is applied to the mesh and the armature detaches as seen in the second screenshot above.
Comments (5)
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reporter -
The daz pose will only affect the fk bones, if this is what you mean. The ik bones are not affected unless you snap.
As a side note, but not related to your question, I’d advise to don’t use facs and units together, it’s either facs or units. And to pose for ik when using rigify.
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reporter Thank you very much for the clarification, the snaping in the MHX panel solved my problem, have a great day.
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reporter - changed status to resolved
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- changed status to invalid
user error
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