- edited description
Simple IK together with connect IK chains bugged
Issue #1219
resolved
When I connect IK chains and then apply a simply IK rig to the Daz character, the hands and feet start automatically rotating when the timeline is played. I don’t have to add keyframes or anything, it starts immediatly spinning.
To reproduce:
- Import G8.1 with easy import, nothing has to get changed in the settings
- Connect IK chains under “Finishing”
- Apply Custom Shapes
- Apply Simple IK
- Selected the rig in object mode (highlighted as active)
- Play timeline
=> Bones start moving on their own
Comments (4)
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reporter -
repo owner I missed this issue when it was new, and now I cannot reproduce it. Is this still a problem?
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reporter @Thomas Larsson I followed my own chain of operations to reproduce and it seems that the issue is gone. I do a slightly more extensive test later and if I fail to reproduce it I’ll close it as solved.
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- changed status to resolved
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