I am reporting a potential problem with how DAZ_IMPORTER plugin imports textures into blender, I have been researching a problem with blender and I would like to know if your importer is suppose to be importing textures as an “animated texture”? which seems to be occurring, this is causing a lot of problem for cycles render system, the textures are support to be single frame, not 100 frames long.
I have completed a bug request that blender was crashing with Persistent Images enabled.
My report is about abusive memory usage that may be caused by how your importer brings textures into blender
Please take a look at my Report at the following link
I have spoken to the blender developers and the developer says my file has issues with how textures were imported.
they mention that the textures have been setup when importing as “Animated textures” and that when I render animation in blender with persistent images enabled the memory usage increases at an alarming rate.
The developer has provided me with a script to revert the textures back to 1 frame.
You can find the script on the link above, I hope you take the time to look at the code to see if your plugin is in error when creating textures?
if you have any questions please let me know.