- edited description
Facerig bones are not scaleable
The facerig bones are not scaleable by selecting them in the viewport and trying to scale them up with “S”. I’m not sure how and why it’s restricted like that. The scaling of the bones isn’t locked under bone properties. When I scale them up in the “item” tab with alt pressed and typing in for example “2” it works though.
Comments (7)
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reporter -
repo owner I don’t have any problems to scale just the face bones, but if I scale both the face bones and the head only the head is scaled. This is apparently how Blender works. If both parent and children are selected, only the parent is scaled. This makes sense if children inherit the parent scale, but apparently the behaviour is the same even if they don’t.
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repo owner And if I only scale the head, I create a monster. I guess this is why children inherit the parent scale by default.
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reporter Yes, this seems to be a Blender functionality limitation. I first thought it generally works because I could scale up multiple bones at once, for example both shoulders.
I guess the work around has to do. If you’ve nothing to add you can close this thread, thank you. -
repo owner I added a global setting for scale inheritance. Even if it is faithful to DS that it is disabled, I prefer the old way myself.
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reporter @Thomas Larsson Thank you. I opened a thread where I talk about scaling controllers. If it’s possible to include them somehow I can imagine that inheriting scale will play a role because this data scales bones independently in Daz. For example on Genesis 9 the Neck 1 is 96% and the Head 80% scaling.
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reporter - changed status to resolved
Blender functionality prevents change. Work around available.
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