Apply subdivision surface with shapekeys

Issue #1258 invalid
bouich jules created an issue

Hi!

So i was looking on the internet searching for a script to apply subdivsion to my genesis 9 character without loosing shapekeys and i found this script!

python - Script Outdated - Shape keys and applying subdivision surface modifier - Blender Stack Exchange

i dont know if it’s possible to add it the official plugin, but that would be a MUST love function, because you’ll have a ready mesh to export everywhere!

Comments (5)

  1. bouich jules reporter

    wow i didnt know that it already exist! two years in depth testing the plugin and i still miss a lot of things.

    so i tested it, with GENESIS 9 i want to cry! it works PERFECTLY good.

    i transferred the mesh from blender to unity and unreal engine ( both) without any problems, with all the shapekeys working and with subdivision applied! it’s just unbelievable for something not tested since a long time!

    i think for me no need to use XIN plugin for G9 HD mesh ready, i will just use this.

    however the only issue was it took like 2 hours i was expecting a crash or something but no worked perfectly so it was worth the wait.

    anyway i will do some more in-depth test with other figures for this feature.

  2. bouich jules reporter

    Ok i found a bug, when you apply subdivison you lose many morphs like FACS Expression ( smile , smile open face .. ) facs units ( smile … etc.._)

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