Convert to MHX no longer import facials correctly.
Issue #1274
resolved
Hello
So i found something, i don’t think it’s normal, so if i import this facial animation ( in attachment) it will works great on a genesis 9 normal rig.
however if i convert to MHX then import the action it will no longer work correctly ( eyebrow won’t move )
BUT if i import the action the the normal rig then convert to MHX then it will works.
Thank you
Comments (2)
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repo owner -
reporter - changed status to resolved
fixed thanks.
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Fixed in last commit. However, a native G9 animation will have the same problems when loaded to a mhx or rigify rig based on G8.