Import standalone material dufs as a new material
I think it would be useful if we could import materials directly from material duf’s without need for dbz file. I think the material duf contains everything you need to recreate material in blender? I think it will be useful for importing materials that have lots of variations.
Comments (10)
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repo owner I added a short note on this tool in the new docs: https://bitbucket.org/Diffeomorphic/import_daz/wiki/Advanced/Materials/Import DAZ Materials
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Also material palettes are not documented yet.
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reporter Can you add an option to plug in the materials into a custom node group? So i just put a path to the custom node group in global settings and then on import it uses it instead of pbsdf and matches the node group input names to that of a pbsdf node.
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repo owner Sorry, I don’t understand. If the Add Slots option is enabled you can import the materials to a mesh without prior materials, and then group all nodes into a node group.
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reporter I mean. if i could just take my skin node group with pbsdf inputs and plug it into daz importer and it uses that instead of normal pbsdf it would make it possible to 1 click setup custom materials instead of having to manually setup it every single time.
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repo owner Do you mean that you have a custom node group with the same inputs as the principled node? If the interface is identical it should be possible, yes.
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reporter yeah
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repo owner OK, I did something that replaces principled nodes with a custom group. I don’t want to do it during import, because it would be too much magic: Instead there is a separate tool in the Advanced Materials panel. The Make Shader Groups tool can now create a template with the same inputs and outputs as the principled node.
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You can. It’s in the advanced options.
Doesn’t look like it was ever added to the documentation though. I guess because it wasn’t part of the last stable branch?