Support for applying Geometry Nodes (like it works SubDiv modifier)

Issue #1296 wontfix
Ben ny created an issue

Hi,

would be great if we could have a button to apply geometry nodes to the mesh without loosing the shape keys. (Ideally placed under the Apply SubDiv Button)

If it could ask to delete unused Materials after the task, that would be a great bonus, since i’m removing some areas (eyes) from my mesh by material before exporting it, and i’ll have to do a bunch of them…

also Thomas if you read this, do you have a BuyMeACoffee or something similar to receive donations? Your Plugin saved me a lot of headache already and i can’t thank you enough for this :)

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