bringing transparent bottle from daz into blender with liquid and it doesn't look the same
attached image of what it looks like in daz what it looks like in blender… The bottle has a liquid which I think is signified by the daz volume node because that's the color I set for the liquid in da…but I'm not sure how to make it look the same Could somebody help me Thanks in advance
Comments (11)
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repo owner -
If the issue is still there when you update please upload a test scene as simple as possible, we only need the material to check. Also you don’t need the fake caustics since from 3.2 blender provides its own.
note for @THOMAS. We may consider to remove the fake caustics option for blender 3.2 and above since the new caustics in blender are fast and much better. Or leave the option and add a note in the tooltip that it’s not needed for blender 3.2 and above.
https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Cycles#Shadow_Caustics
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repo owner I am more than happy to remove fake caustics. The other day I struggled with bright shadows around a sweaty character, before I realized that the fake caustics group must not be generated for shells.
Will things work fine if fake caustics is just removed, as in the option being disabled?
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reporter tysm will test and post here my findings
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@THOMAS Yes fake caustics are no more necessary in blender 3.2, but may be useful in older versions if you want to keep it. Personally I don’t use them I did it only for people who asked at the daz forum.
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reporter blend file attached …OKAY I got a pretty nice looking bottle in cycles I would like it to work in Evee but I'm dealing with a potion in a bottle so it almost seems apt that I render just that part of the scene out in cycles anyways So not a huge deal but if somebody wants to throw me how to get this to look just as nice in Evee that'd be cool… https://drive.google.com/file/d/1cuRGihKNrd5dgcKKlgqD3VPZIJpJ6cUe/view?usp=sharing
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A blend file is not useful I need the daz scene in duf format. You can use a primitive instead of the bottle we just need the material. Or link the page of the props you’re using but if you can reproduce the issue with primitives it’s better to test.
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reporter I couldn't figure out how to apply its material preset to the cube but here is my DUF file on Google Drive https://drive.google.com/file/d/1dhAGzZD3eZjbGTgrMH90SFzGDiVIHjUf/view?usp=sharing and here is a link to the Daz store with the item on it https://www.daz3d.com/magical-potions-and-bottles if you could let me know how to do it I'll re upload with the primitive
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I got your scene. I’ll look at it and let you know what I find. These days I’m busy with xmas things so it may take a while.
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reporter np my friend enjoy the Holidays!
🎁🎄Merry Christmas!🎄🎁 Allesandro….👋😎👋'and a Happy New Year!!
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- changed status to duplicate
Duplicate of
#1368. - Log in to comment
You have a very old version of the plugin; the separate paths for cycles and eevee were removed a long time ago. Please update to the latest version.