set multires sculpt to zero
Issue #1319
resolved
daz studio 4.21.0.5, blender 3.4.1, diffeomorphic 1.7.0.1334
The multires sculpt buffer takes extra memory and it is not needed unless the user wants to sculpt the mesh, that in this case he can set the desired sculpt level himself. So for the scene optimization it makes sense to set the multires sculpt level to zero by default.
Comments (2)
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repo owner -
reporter - changed status to resolved
Commit 97e9f75 works fine thank you for the fast fix.
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Fixed in last commit.