MHX Eye rotation problem

Issue #133 resolved
陆钱杨 created an issue

当我打开视线时,我的眼睛将顺时针旋转270度。

Comments (2)

  1. Thomas Larsson repo owner

    Should be fixed now. The problem was the roll angle of the eye bones, so you need to reimport the character before converting it to mhx .

    Apparently my algorithm for calculating roll fails when the bone is almost perfectly aligned along the Y axis. Normally this is not a big deal, but it matters if you turn on the gaze bone, which is a Track To constraint with Z as the up axis. If the roll angle is wrong, Z does not point up and things go bad. You can see the Z axis as the small arrow on the eye bone’s custom shape.

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