The standards eyes morph for an anime character doesn't work on G9...

Issue #1330 invalid
bouich jules created an issue

Hello,

i am having this problem since forever, i managed to live with it by rigging and moving only the iris/pupil on blender.

please find in attachment, an anime character for G9,

you can load it with the “ tsunadescene” or manually by searching “tsunadeshead”.

what i don’t understand is while posing works perfectly, the eyes morph does not.

This issue is probably the biggest issue i had, because it won’t work on daz nor on blender on a game engine.

this how it looks when i move gaze

Thank you again,

Comments (6)

  1. Alessandro Padovani

    Those eyes have the same issue in daz studio, they’re not rigged to be animated so of course you get the same in blender. The workaround you found to rig only the iris in blender seems good to me, personally I’d go with decals in this case.

    If there’s nothing to add I’ll mark as invalid.

  2. bouich jules reporter

    before you close please, do you have any idea how to avoid this “shining effect” everytime i export to blender?

    this is what causing the problem:

    dont know if its a bug cuz on daz is normal

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