Transfer shapekeys to face meshes are not working

Issue #1345 closed
bouich jules created an issue

Hello,

i am trying to transfer shapekey using the automatic function in the custom morph “face” category , but it doesn’t work.

also i was wondering how can we make this function works for custom eyelash ? ( like those anime eyelash) that are not official genesis 9 eyelashes/eyebrow.

anyway now it works for neither of them nor official nor customs.

Thank you

Comments (2)

  1. Thomas Larsson repo owner

    The way that the plugin decides whether to transfer shapekeys to a given mesh is quite kludgy. Today the criterion is that the mesh has a head vertex group and that the mesh name contains one of the strings ["eyelash", "tear", "brow", "hair cap", "beard"]. So if the anime eyelash is named differently, the shapekeys will not be transferred.

    This is not elegant and there should be a better way to select face meshes. The problem is that we don’t want to include things like hair and glasses. OK, glasses can presumably be excluded using rigidity groups, but that doesn’t work for hair. And transferring to very large meshes like hair would waste a lot of time.

  2. bouich jules reporter

    Thank you Thomas, this feature is not really important, it works manually we can transfer the shapekey manually using the transfer shapekey function ( which is fine people should not be lazy haha).

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