Gaze inaccurate?
Issue #1351
resolved
The gaze bone seems to be too sensitive or something.
Here it's positioned at the camera's origin and so is the point light. Both rigify & mhx has the same issue for me.
All I do is export genesis 8/8.1/9 -> easy import -> rig to mhx/rigify
Version 1.7, Blender 3.4
It works as expected in Version 1.6.2.1075 (Only tried one older version to see)
Comments (4)
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reporter First is 1.6.2 second one is 1.7
Influence 0 on one eye seems to make it look good.
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repo owner Fixed in last commit. The bug was due to a mixup between the old and new ways of making bones posable. The eye bone was both a child of the eye driver bone (old way) and had a copy rotation constraint (new way), so the eye rotation was doubled.
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- changed status to resolved
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Can’t get it. Please do a comparison with the “correct behavior” in 1.6.2. Perhaps all you have to do is enable the limits for the eyes ?