L.I.E. overlay UV issue.
Issue #1377
resolved
DAZ Studio ver: 4.21.0.5
Blender ver: 3.4.1
Import DAZ ver: 1.7.0.1410
I was having an issue getting some Layered Image tattoos to show up. Quickly slapping a image onto a G8M torso in DS:
Upon import to Blender, however:
No overlay. I tried applying the Torso-1 texture to a plane, et voila, I could see the overlay again, just not on G8.
So I went to the UV editor and figured it out:
The torso UV map had loaded a meter to the right, and to get the overlay to show, I had to add a 1 to the X location in the mapping node. If it had loaded in the 4th position, I’d have had to add 3.
Easier was to use a vector math node to just normalize the inbound UV data so that it didn’t matter which position the UV had loaded.
Comments (2)
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repo owner -
reporter - changed status to resolved
Great! Thanks again.
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Fixed in last commit. I went for the modulo node, since you can in principle use the same material in different uv tiles.