Corrective Shapekey of G9 Controlled by Wrong Bone
Issue #1384
resolved
I’m using the latest version of the master branch. I imported JCMs and flexions to a G9 Character. However, when I rotated the bone named r_thigh in the x channel, the value of morph body_cbs_thigh_x115n_z90p_l changes, which should have been controlled by l_thigh.
Comments (3)
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repo owner -
repo owner This should work now, I think. But it is also possible that I introduced new bugs in the process.
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reporter - changed status to resolved
It works. Thanks a lot.
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Duh! The problem is that there are two properties called
CTRLMD_N_XRotate_n115
, one is defined inl_thigh_CTRLMD_N_XRotate_n115.dsf
and the other inr_thigh_CTRLMD_N_XRotate_n115.dsf
. The latter overwrites the former.