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Problem with Diffeomorphic plugin when exporting Genesis 9 model from Daz to Blender
I'm encountering an issue with the Diffeomorphic plugin when exporting a Genesis 9 model from Daz and importing it into Blender. The skin is as if it was not applied to the model..., as can be seen in the attached screenshot.
Has anyone encountered this issue and know how to fix it? I've also experienced this problem with Genesis 8.1 and 8 characters.
Any help would be greatly appreciated!
Comments (8)
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reporter -
Works fine here. Please describe the exact steps to reproduce the issue, and the blender/plugin versions you’re using.
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reporter I am using the latest blender version and the latest dev version.
I’m just importing a genesis 9 model (here it was rhea) and adding breastacular and real gens for g9.I let everything as default and set the mesh resolution to 3 in geometry editor (for everything) and exported it as hd.
After, I used easy import (cycles only materials) and I got that! -
- Does it work if you import Victoria 9 HD with no geografts ?
- With geografts, set them at base resolution in the geometry editor since they’re not HD, then try exporting this way.
http://diffeomorphic.blogspot.com/2020/09/hd-meshes-and-geografts-revisited.html
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daz studio 4.21.0.5, blender 3.4.1, diffeomorphic 1.7.0.1422
Just tested Victoria 9 HD with breastacular and real gens, works fine here. Test scene v9-grafts.duf. See if it works for you.
https://www.daz3d.com/victoria-9-hd
https://www.renderotica.com/store/sku/66714_B-tacular-For-Genesis-9
https://www.renderotica.com/store/sku/66590_RG-for-Genesis-9
steps:
- In daz studio enter the geometry editor and export HD.
- Import in blender, merge rigs, merge geografts.
alternate steps:
- In daz studio enter the geometry editor and export HD.
- Easy import in blender with merge rigs and merge geografts.
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- attached v9-grafts.duf
Test scene for Victoria 9 HD with breastacular and real gens.
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repo owner Things can look strange if you import both the HD mesh and the mesh at base resolution, even if I don’t recognize this particular look. Both meshes are imported if the global setting Keep Base Meshes is enabled. The HD meshes are imported into a collection that ends with “HD”.
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