- edited description
Both left and right finger morphs not working
After MHX conversion, Fingers Fist and Fingers Grasp both act as the same as Fingers In-Out morph.
Currently using the lastest Diffeo.
Comments (8)
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reporter -
blender 3.4.1, diffeomorphic 1.7.0.1428
Works fine here. You can’t use body morphs and ik together so it’s either one or the other.
steps:
- Import G8F and merge rigs.
- Import mhx compatible body morphs and make all bones posable.
- Convert to mhx without fingers IK.
p.s. In my opinion body morphs should not be allowed/used in mhx and rigify because they are designed for fk posing and make little sense in ik rigs. But I understand others may have different needs.
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reporter Hmm, they were working together before I updated diffeo recently (to 1.7.01425). Only the ones I convert afterwards stopped working so I presumed it was somewhere in the update. I’ll keep checking.
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reporter I just found out that if I tick Finger IK in Convert to MHX, they stop working, and the description indeed says “Finger morphs will be removed.” But a new question arises, ticking Finger Ik doesn’t seem to be any different from unticking it? Both give me IK fingers regardless.
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repo owner That’s not what happens here. If Finger IK is enabled when the mhx rig is generated, it can be toggled on and off with the Finger IK property in the MHX tab. Otherwise this checkbox has no effect.
Personally I don’t use Finger IK, since I find it very difficult to behave the way I want.
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repo owner Btw, finger morphs are removed because they cause a dependency cycle with finger IK. The same problem with tongue morphs and tongue IK was reported in
#1387. -
reporter Ah, I only looked at the layers tab on mhx. But you’re right the finger IKs are very snakey. WIll most likely have them off for my next rigs. Thanks.
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reporter - changed status to invalid
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